
Age of Splendor — это тщательно продуманное сочетание самых любимых элементов Lineage II за всю историю игры. Мы тщательно отобрали лучшие особенности из разных версий: знакомую атмосферу Interlude, наследие High Five и инновации из Essence — всё это построено на модернизированной, стилизованной основе Classic. Наше видение выходит за рамки традиционного Classic-опыта, предлагая уникально проработанное путешествие, которое сочетает ностальгию с современным игровым качеством.
Испытайте вершину эволюции Lineage II — там, где наследие встречается с инновациями.
| Клиент | Rose (Classic Remastered) |
| Максимум окон | 2 на HWID |
| Защита | Active Anticheat |
| Слоты баффов | 20 + 4, 12 Dances/Songs |
| Длительность баффов | 8 Hours |
| Зелья маны | 50 MP/sec в течение 10 сек. |
| Магазины | До среднего C-Grade (Luxury Shop) |
| Игроков в группе | 7 members |
| Игроков в клане | 50 members |
| Игроков в боевом отряде | 42 members (6 parties) |
- Нет Kamael / Death Knight / Sylph / Ertheia / Vanguard/ High Elves / Wolf / Shine Maker / Rose / Assassin / Samurai
- Навыки Vampiric rage эффективны на 66% для дальних атак и умений, на 50% для AoE-умений (то есть дальнее AoE-умение будет иметь 33% вампиризма в сумме)
- Доступен буфер через Community Board
- Magic Lamp отключена
- Random Crafting отключён
- Больше умений добавлено в auto-use
- Autofarm не будет атаковать игроков во время массового PvP
- Контент для игроков из EU и SA планируется ежедневно

Age of Splendor — сервер, посвящённый аутентичному долгосрочному геймплею. Мы продуманно расширили начальную фазу игры, чтобы создать более сбалансированный путь прогрессии, позволяя игрокам полностью погрузиться во все аспекты богатого контента Lineage II. Такой взвешенный подход гарантирует, что каждая веха будет ощущаться значимой и наградной, сохраняя при этом соревновательный дух игры. Развивайтесь в своём темпе, зная, что каждое достижение имеет долгосрочную ценность в нашем тщательно созданном мире.
| Опыт | x3 |
| Очки умений | x3 |
| Adena | x1 |
| Квесты | x1 |
| Дроп | x1 |
| Спойл | x1 |
| Опыт с рейд-боссов | x0.25 |
| Дроп с рейд-боссов | x1 |

Система баффов была переработана для упрощения эффектов и экономии слотов. Слоты баффов персонажа ограничены 20 + 4, а баффы от буфера длятся 4 hours. Все классы зачарователей и поддержки получили новые Poems, Harmonies и Dances/Songs, а баффы также можно получить через Game Assistant. Переработанные баффы действуют на всю группу и длятся 20 минут.
Баффы разделены на следующие группы:
— Poems and Harmonies — объединяют эффекты 2–3 обычных баффов
— Improved Songs and Dances — объединяют эффекты 2–3 обычных песен и танцев


Стандартные боссы появляются по всей карте и следуют обычному шаблону респавна рейд-боссов. Они возрождаются через установленное время после поражения, без изменений наград или сложности.
| Рейд-боссы ур. 20–69 | Респавн 16 hours, ±1 час | |
| Рейд-боссы ур. 70–80 | Респавн 24 hours, ±2 часа |

Полевые боссы появляются ежедневно в 20:00 и 02:00. Они созданы для постоянной конкуренции между кланами и группами, а победители получают мощное преимущество над соперниками.
— Ур. 60–68: Evil Magikus, Rael Mahum Radium/Supercium, Tayga Feron/Marga/Septon
— Ур. 65–73: Fiends Goblier/Cherkia/Harthemon/Sarboth, Demon Bedukel, Bloody Witch Rumilia
— Ур. 70–78: Evil Orcs Zetahl/Tabris/Ravolas/Dephracor, Amden Orcs Turahot/Turation
— Ур. 75–83: Gariott, Varbasion, Varmoni, Overlord Muscel, Bathus Elbogen, Daumen Kshana
| Полевые боссы ур. 60–68 | Fields of Massacre | |
| Полевые боссы ур. 65–73 | Ancient Battlegrounds | |
| Полевые боссы ур. 70–78 | Forsaken Plains | |
| Полевые боссы ур. 75–83 | Silent Valley |

Эпические боссы теперь ур. 80+ с повышенной сложностью и наградами, компенсирующими еженедельное время респавна. Кланы и игроки могут рассматривать этих боссов как запланированные события и стратегически планировать время участия. Мы выбрали конкретное время, чтобы игроки со всего мира имели шанс принять участие в предстоящих битвах.
За эпических боссов все, кто нанесёт более 5,000 damage, получат Damaged Jewel Packages и Event Medals за участие — дополнительный стимул для всех игроков вступить в бой и внести вклад.
| Queen Ant Lv. 80 | Понедельник 21:00 GMT +2 | |
| Core Lv. 80 | Вторник 21:00 GMT +2 | |
| Orfen Lv. 80 | Среда 21:00 GMT +2 | |
| Zaken Lv. 82 | Четверг 21:00 GMT +2 | |
| Baium Lv. 82 | Пятница 21:00 GMT +2 |
| Эпические боссы | Дроп x5 | |
| Эпические жрецы | Дроп x1 | |
| Еженедельные миссии | Дроп x1 |

Эпические жрецы появляются в зависимости от эпического босса. Они появляются после поражения эпического босса и имеют меньший шанс дропа своих самоцветов. Эта механика добавляет дополнительный уровень вызова и азарта, побуждая игроков стратегически действовать и сотрудничать даже после основной битвы. Они остаются 60 minutes, после чего исчезают, если не будут убиты.
| Queen Ant Drone Priest | Появляется от Queen Ant | |
| Priest of Core Decar | Появляется от Core | |
| Priest Orfen Lord Ipos | Появляется от Orfen | |
| Angel Priest of Baium | Появляется от Baium | |
| Zaken's Commandant Mary Reed | Появляется от Zaken |

Между мирами открылась брешь, и посланники праведности были посланы за помощью в её закрытии! Kamaloka разделена на Hall of the Abyss и Labyrinth of the Abyss. Hall of the Abyss проще и предназначена для персонажей, чей уровень оканчивается на 3 или 6. Labyrinth of the Abyss — финальный этап для каждого диапазона уровней, доступен только персонажам, чей уровень оканчивается на 9.
- В инстанс может войти только одна группа (от 2 до 7 игроков)
- Группе даётся 30 minutes на прохождение инстанса
- Перезарядка инстанса сбрасывается ежедневно в 06:30 GMT +2, если не использованы или
- Перезарядка инстанса общая для Hall of the Abyss и Labyrinth of the Abyss. После входа в один из них нельзя войти в другой до конца дня
- Инстансы становятся недоступны, если вы на 5 или более уровней выше указанного

| Captain Jeronin Lv. 23, 26, 29 | Town of Gludio |
| Captain Lucas Lv. 33, 36, 39 | Town of Dion |
| Captain Gosta Lv. 43, 46, 49 | Town of Giran |
| Captain Mouen Lv. 53, 56, 59 | Town of Oren |
| Captain Kurtiz Lv. 63, 66, 69 | Town of Aden |
| Captain Mathias Lv. 73, 76, 79, 81+ | Town of Goddard |

Участвуйте с группой в ежедневных инстансах, которые могут принести отличные награды. Инстансы разделены на групповые (party), клановые и боевой отряд. У каждого типа свой набор инстансов и требования. Войти можно, обратившись к следующим NPC в Aden Castle Town.
Групповые инстансы сбрасываются ежедневно в 06:30 GMT +2, а клановые и инстансы боевого отряда — еженедельно в среду в 06:30 GMT +2.
— Групповые инстансы (2–7 игроков): Battle with Queen Ant, Battle with Orfen, Battle with Core, Battle with Zaken
— Клановые инстансы (7–70 игроков): Clan Arena (клан должен быть Lv. 3+ для входа)
— Инстансы боевого отряда (7–70 игроков): Battle with Frintezza, Battle with Baium, Battle with Antharas, Sanctum of Spirits

Присутствие Spirits сильно, и кажется, что именно отсюда исходит энергия. Бросьте вызов каждому из Spirit Lords, пока портал не закрылся, и поглотите их энергию.
- Sanctum of Spirits — инстанс-зона
- Sanctum of Spirits рекомендуется для групп ур. 76 и выше
- Внутри у вас есть 30 minutes на прохождение инстанса, иначе все участники будут удалены
- Перезарядка инстанса сбрасывается каждую среду в 06:30 AM (серверное время)
- Доступно для групп и боевых отрядов из 14 участников и более

Комната Goldberg — сложная временная охотничья зона для персонажей ур. 78 и выше. Доступна только при формировании группы, обещает захватывающие бои и щедрые награды.
- Войти можно, поговорив с Sora в Aden
- Войти можно только группой из 2–7 участников. Чем больше участников, тем больше наград
- Для входа у лидера группы в инвентаре должен быть , который можно получить у монстра Goldberg's Steward в особой зоне Tomb of the Ancient Pirates
- У вас есть 20 minutes, чтобы победить Goldberg


Heavenly Rift — особый инстанс, в котором вам предстоят три испытания, каждое из которых приносит разные награды. Этот инстанс очень востребован, поэтому важно подготовиться и следить за таймерами и другими игроками.
- Войти можно, поговорив с Dimensional Vortex в Tower of Insolence (Floor 1)
- Область вокруг вortex — Combat Zone
- Войти можно только группой из 2–7 участников. Все участники должны быть живы и находиться рядом с vortex
- Для входа у лидера группы в инвентаре должен быть
Celestial Shard, который можно получить из
Suspicious Stone, выпадающего со всех монстров в Tower of Insolence (Floors 7-12)
- После входа группы действует задержка 20 minutes, прежде чем следующая группа сможет войти
| Dragon's Treasure | Победите дракона, охраняющего сокровища, чтобы получить шанс на | |
| Tower Defense | Защитите башню от Possessed Angels и получите | |
| Angel Eradication | Победите Possessed Angels, чтобы получить шанс на |


Осады — культовая часть Lineage II, вызывающая ностальгические воспоминания об эпических битвах на равнинах Aden и Elmore и о прорыве ворот замка. Осады проходят каждое воскресенье и длятся два часа (1 час подготовки, 1 час осады). Победитель осады получает особый пассивный навык и ободок, а также Lord's Crown с дополнительными бонусами. Giran ориентирован на европейских и азиатских игроков.
— Кланы могут регистрироваться за 1 час до начала осады (в 21:00 GMT +2)
— Победивший клан получит 10,000 очков репутации клана.
— Giran Castle доступен для осады каждое воскресенье в 22:00 GMT +2.
| Castle Lord's Benefaction NEW | Exp./SP +20%, Adena +10% | |
| Castle Circlet | Resist Shock Lv. 2 | |
| Lord's Crown | Эквивалент Circlet of Splendor +7 |

Чтобы минимизировать риск договорных матчей, бои за статус Hero сосредоточены на субботу каждую неделю. Чтобы стать Hero, необходимо выполнить следующие условия:
Игры Olympiad проводятся только для основных классов и начинаются только в субботу:
— Статусы Hero распределяются каждое воскресенье
— Hero Weapons дают адаптивную силу в зависимости от темпа сервера
— Hero Cloak отключён
— В воскресенье матчей в Olympiad нет, чтобы игроки могли сосредоточиться на Siege
— Награды из магазина Olympiad и ежедневных миссий обновлены
— Участники перемещаются в случайное время, чтобы усложнить договорные матчи
— Очки и рейтинг Olympiad скрыты
| Период | 20:00 - 02:00 (GMT +2) |
| Регистрация | 4 participants (минимум) |
| Макс. игр | 50 игр в неделю |
| Мин. уровень | Lv. 70 |
| Условия | Проведено 10 fights, включая one win, более 10 points |
| Награды | Статус Hero на week для лучшего игрока в каждом классе |
| Ранг | Мин. очков | Награда |
| Ранг 1 | 200+ Points | |
| Ранг 2 | 80+ Points | |
| Ранг 3 | 50+ Points | |
| Ранг 4 | 30+ Points | |
| Ранг 5 | 15+ Points |
| Wings of Destiny | Эквивалент Circlet of Splendor +7 | |
| Infinity Crusher NEW | - |

Следующие сезонные события включены, чтобы игроки могли взаимодействовать с игрой по-новому и находить новые эффективные способы фарма. Игроки могут обменивать предметы событий через интерфейс или у специальных NPC на награды.
— По окончании событий все предметы событий будут автоматически удалены у игроков.
| Событие | Описание | Начало | Конец | |
| Master Yogi | Master Yogi прибыл продемонстрировать своё мастерство в искусстве заточки. Заточите его посох и вернитесь за наградой. | 28/06/2024 | 28/07/2024 | |
| Little Mouse | Alexandru прибыл на наши земли и просит сыр! Решите проигнорировать или накормить маленькую мышку и узнайте, что вас ждёт. | 28/06/2024 | 28/07/2024 | |
| Letter Collector | Собирайте буквы с монстров по всему миру. Награды можно получить через интерфейс. | 28/06/2024 | 28/07/2024 | |
| Chocolate Thief | Собирайте шоколад для Chocolatier Marshmallow. Комбинируйте и обменивайте Chocolate Dolls на награды. | 28/06/2024 | 28/07/2024 |

Следующие почасовые события включены, чтобы игроки могли взаимодействовать с игрой по-новому и находить новые эффективные способы фарма. Игроки смогут обменивать предметы событий через интерфейс или у специальных NPC на награды.
- можно получить на событиях и использовать для покупки различных предметов у Game Assistant.
| Событие | Тип | Время | |
| Team Vs Team | Командное | N/A | |
| Hunting Grounds | Командное | N/A | |
| Domination | Командное | N/A | |
| Capture the Flag | Командное | N/A | |
| Fight for the Throne | Командное | N/A | |
| Deathmatch | Соло | N/A | |
| Last Survivor | Соло | N/A | |
| Goblin Invasion | Соло | N/A | |
| Gladiators | Соло / Командное | N/A |

Game Assistant можно найти во всех городах и деревнях, а также в интерфейсе. Game Assistant крайне важна для Age of Splendor, так как она может обменивать особые предметы, услуги и баффы.
У Game Assistant доступны следующие функции:
— Обмен купонов на различное оружие, броню, украшения, плащи и Agathions из доната, Starter Packs или событий
— Обмен Soulshot Tickets на Soulshots/Blessed Spiritshots
— Покупка Spellbooks (2–3 класс)
— Обмен Raid Points, Gem Fragments, Agathions/Bracelets и др.
— Добавление или удаление Augment и Soul Crystals
— Передача предметов внутри аккаунта (freight)


Beauty Shop La Vie En Rose снова открыт! После своего приключенческого путешествия по землям Gracia и внешним измерениям она вернулась в Aden и Elmore, чтобы дарить красоту клиентам по всему королевству. Знаменитая стилистка привезла с собой новые техники и стили, собранные в далёких землях.
Доступ к Beauty Shop можно получить, посетив La Vie En Rose в любом крупном городе, где она предлагает широкий выбор настроек внешности: причёски, черты лица и макияж. Преобразите свой облик и выделитесь в мире с её эксклюзивными услугами красоты.

— Причёски Beauty Shop будут скрыты при ношении аксессуара для волос
— Дизайны Beauty Shop ограничены; возможно, будут добавлены новые
| Beauty Shop Ticket | Предмет, необходимый для покупки стилей Beauty Shop |

Мы считаем, что ваш персонаж должен выглядеть так же стильно, как и сражается, и с этой целью представляем систему Appearances. Эта функция позволяет изменить внешний вид экипированных предметов на особые костюмы или наборы брони из предыдущих хроник.
Доступны следующие варианты Appearances для настройки:
• Броня
• Оружие
• Плащи
• Щиты
• Аксессуары для волос
| Standard | Обычные предметы из C1–C4 | |
| Advanced | Предметы из C5–Interlude или обычные костюмы | |
| Rare | Предметы из Gracia–High Five или редкие костюмы | |
| Legendary | Предметы из GoD и стильные костюмы | |
| Mythic | Эксклюзивные предметы или костюмы эпических боссов со спецэффектом |
— Скины других игроков можно скрыть через меню настроек.
— Appearances доступны через меню Alt+X


В следующих зонах внесены изменения, чтобы лучше соответствовать нашей концепции:
— Hot Springs: повышена сложность монстров и награды. Добавлен дроп оружия низкого A-Grade
— Devil's Isle теперь использует ночную механику оффлайна и Zaken's Curse
— Giant's Cave: снижена сложность монстров и награды. Добавлен дроп оружия низкого A-Grade
— Catacombs and Necropoli перенесены в Special Daily Zones
— Уровни монстров в Lair of Antharas повышены до Lv. 68+
— Varka Silenos Stronghold удалена
— Attribute Zones удалены
— Forgotten Isle заменена на Primeval Isle
— Imperial Tomb заменён на Forge of Gods
— Ketra Orc Outpost заменён на Morgos Command Fortress
— Tanor Canyon добавлена как охотничья зона Lv. 55+
— Bee Hive добавлена как охотничья зона Lv. 68+
— Garden of Genesis добавлена как охотничья зона Lv. 82+ для Attribute Spirits

Clan Strongholds добавлены в нескольких горячих точках (популярных охотничьих зонах) для стимулирования PvP и клановой активности. Clan Strongholds не влияют на соло-игру.
— Захватите Clan Stronghold, взаимодействовав с ним.
— Название и герб Clan Stronghold отражают клан владельца и испускают особый эффект.
— Чтобы снять владение клана, необходимо уничтожить stronghold.
— Члены клана в радиусе получают небольшой бафф Exp./SP.
Clan Strongholds можно найти в:
- Giant's Cave (Inner)
- Devil's Isle
- Tower of Insolence
- Hot Springs
- Morgos Command Fortress
- Forge of Gods
- Primeval Isle
Изучите подробную информацию обо всех охотничьих зонах Age of Splendor:
| Название зоны | Тип | Диапазон уровней | Описание |
|---|---|---|---|
| Altar of Rites | Battlefield | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | Battlefield | — | Описание недоступно |
| Bandit Stronghold | Battlefield | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | Battlefield | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | Battlefield | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Battlefield | Lv. 84-99 | Описание недоступно |
| Devastated Castle | Battlefield | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | Battlefield | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Battlefield | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Battlefield | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | Battlefield | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | Battlefield | — | Описание недоступно |
| Frozen Valley | Battlefield | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | Battlefield | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Battlefield | Lv. 76-80 | Описание недоступно |
| Garden of Genesis | Battlefield | Lv. 80-90 | Описание недоступно |
| Giran Arena | Battlefield | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | Battlefield | — | Описание недоступно |
| Gludin Arena | Battlefield | — | An arena next to Gludin village. |
| Gludin Harbor | Battlefield | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | Battlefield | — | Описание недоступно |
| Goddard Castle's Right Part | Battlefield | — | Описание недоступно |
| Goddard Castle's Warcamp | Battlefield | — | Описание недоступно |
| Gods' Falls | Battlefield | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Battlefield | Lv. 15-20 | Описание недоступно |
| Hardin's Academy | Battlefield | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | Battlefield | — | Описание недоступно |
| Hill of Hope | Battlefield | Lv. 2-15 | Описание недоступно |
| Immortal Plateau | Battlefield | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | Battlefield | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | Battlefield | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | Battlefield | — | Описание недоступно |
| Lv. 20-29 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 30-39 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 40-49 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 50-59 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 60-69 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 70-75 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 76-79 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 80-83 Hunting Zone | Battlefield | — | Описание недоступно |
| Lv. 84+ Hunting Zone | Battlefield | — | Описание недоступно |
| Misty Mountains | Battlefield | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | Battlefield | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Battlefield | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | Battlefield | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Battlefield | Lv. 86-99 | Описание недоступно |
| Pa'agrio Temple | Battlefield | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | Battlefield | — | Описание недоступно |
| School of Dark Arts | Battlefield | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | Battlefield | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | Battlefield | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Battlefield | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Battlefield | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | Battlefield | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | Battlefield | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | Battlefield | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | Battlefield | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Battlefield | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Battlefield | Lv. 58-66 | Описание недоступно |
| The Dark Forest | Battlefield | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | Battlefield | — | Описание недоступно |
| Undine Waterfall | Battlefield | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | Battlefield | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Giran Castle | Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Abandoned Coal Mines | Dungeon | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Dungeon | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Dungeon | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Dungeon | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Dungeon | Lv. 88-99 | Farm Zone |
| Cave of Trials | Dungeon | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Dungeon | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Dungeon | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Dungeon | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Dungeon | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Dungeon | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Dungeon | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Dungeon | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Dungeon | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Dungeon | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Dungeon | Lv. 82-90 | Описание недоступно |
| Partisan's Hideaway | Dungeon | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Dungeon | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Dungeon | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Dungeon | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Dungeon | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Dungeon | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Dungeon | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Dungeon | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Dungeon | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Dungeon | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Dungeon | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Dungeon | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Abandoned Camp | Field | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Field | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Field | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Field | Lv. 88-99 | Описание недоступно |
| Bee Hive | Field | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Field | Lv. 86-99 | Описание недоступно |
| Beleth's Magic Circle | Field | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Field | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Field | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Field | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Field | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Field | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Field | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Field | Lv. 86-99 | Описание недоступно |
| Dion Hills | Field | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Field | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Field | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Field | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Field | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Field | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Field | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Field | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Field | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Field | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Field | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Field | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Field | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Field | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Field | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Field | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Field | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Field | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Field | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Field | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Field | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Field | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Field | Lv. 86-99 | Описание недоступно |
| Plains of Dion | Field | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Field | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Field | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Field | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Field | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Field | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Field | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Field | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Field | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Field | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Field | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Field | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Field | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Field | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Field | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Field | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Field | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Field | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Field | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Field | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Field | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Ant Nest | Raid | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Raid | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Raid | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Raid | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Antharas' Nest | Special | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | Special | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | Special | — | Описание недоступно |
| Giran Harbor | Special | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | Special | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | Special | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | Special | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | Special | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | Special | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | Special | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | Special | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Aden Castle | Territory | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Territory | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | Territory | — | Arenas |
| Baium's Floor | Territory | — | Belly Zone |
| Beleth's Lair | Territory | — | Belly Zone |
| Brakki's Shrine | Territory | — | Belly Zone |
| Chromatic Highlands | Territory | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | Territory | — | Belly Zone |
| Devil's Isle - Left | Territory | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Territory | Lv. 70-78 | Belly Zone |
| Dion Castle | Territory | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Territory | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | Territory | — | Belly Zone |
| Entrance | Territory | Lv. 86-99 | Farm Zone |
| Freya's Castle | Territory | — | Belly Zone |
| Frontier | Territory | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Territory | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | Territory | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | Territory | — | Belly Zone |
| Hestia's Abode | Territory | — | Belly Zone |
| Horus' Altar | Territory | — | Belly Zone |
| Imperial Tomb | Territory | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Territory | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Territory | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | Territory | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | Territory | — | Belly Zone |
| Pagan Temple | Territory | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | Territory | — | Belly Zone |
| Sailren's Cavern | Territory | — | Belly Zone |
| Satina's Shrine | Territory | — | Belly Zone |
| Schuttgart Castle | Territory | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | Territory | — | Описание недоступно |
| Tower of Insolence | Territory | — | TOI |
| Varka Silenos Barracks | Territory | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Territory | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | Territory | — | Belly Zone |
| Dark Elf Village | Town | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | Town | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | Town | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | Town | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | Town | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | Town | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | Town | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | Town | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Town | Lv. 86-99 | Описание недоступно |
| Talking Island Village | Town | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | Town | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | Town | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | Town | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | Town | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | Town | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | Town | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Altar of Rites | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | — | Описание недоступно |
| Bandit Stronghold | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Lv. 84-99 | Описание недоступно |
| Devastated Castle | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | — | Описание недоступно |
| Frozen Valley | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Lv. 76-80 | Описание недоступно |
| Garden of Genesis | Lv. 80-90 | Описание недоступно |
| Giran Arena | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | — | Описание недоступно |
| Gludin Arena | — | An arena next to Gludin village. |
| Gludin Harbor | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | — | Описание недоступно |
| Goddard Castle's Right Part | — | Описание недоступно |
| Goddard Castle's Warcamp | — | Описание недоступно |
| Gods' Falls | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Lv. 15-20 | Описание недоступно |
| Hardin's Academy | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | — | Описание недоступно |
| Hill of Hope | Lv. 2-15 | Описание недоступно |
| Immortal Plateau | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | — | Описание недоступно |
| Lv. 20-29 Hunting Zone | — | Описание недоступно |
| Lv. 30-39 Hunting Zone | — | Описание недоступно |
| Lv. 40-49 Hunting Zone | — | Описание недоступно |
| Lv. 50-59 Hunting Zone | — | Описание недоступно |
| Lv. 60-69 Hunting Zone | — | Описание недоступно |
| Lv. 70-75 Hunting Zone | — | Описание недоступно |
| Lv. 76-79 Hunting Zone | — | Описание недоступно |
| Lv. 80-83 Hunting Zone | — | Описание недоступно |
| Lv. 84+ Hunting Zone | — | Описание недоступно |
| Misty Mountains | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Lv. 86-99 | Описание недоступно |
| Pa'agrio Temple | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | — | Описание недоступно |
| School of Dark Arts | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Lv. 58-66 | Описание недоступно |
| The Dark Forest | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | — | Описание недоступно |
| Undine Waterfall | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Giran Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Abandoned Coal Mines | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Lv. 88-99 | Farm Zone |
| Cave of Trials | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Lv. 82-90 | Описание недоступно |
| Partisan's Hideaway | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Abandoned Camp | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Lv. 88-99 | Описание недоступно |
| Bee Hive | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Lv. 86-99 | Описание недоступно |
| Beleth's Magic Circle | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Lv. 86-99 | Описание недоступно |
| Dion Hills | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Lv. 86-99 | Описание недоступно |
| Plains of Dion | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Ant Nest | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Antharas' Nest | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | — | Описание недоступно |
| Giran Harbor | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Aden Castle | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | — | Arenas |
| Baium's Floor | — | Belly Zone |
| Beleth's Lair | — | Belly Zone |
| Brakki's Shrine | — | Belly Zone |
| Chromatic Highlands | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | — | Belly Zone |
| Devil's Isle - Left | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Lv. 70-78 | Belly Zone |
| Dion Castle | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | — | Belly Zone |
| Entrance | Lv. 86-99 | Farm Zone |
| Freya's Castle | — | Belly Zone |
| Frontier | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | — | Belly Zone |
| Hestia's Abode | — | Belly Zone |
| Horus' Altar | — | Belly Zone |
| Imperial Tomb | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | — | Belly Zone |
| Pagan Temple | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | — | Belly Zone |
| Sailren's Cavern | — | Belly Zone |
| Satina's Shrine | — | Belly Zone |
| Schuttgart Castle | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | — | Описание недоступно |
| Tower of Insolence | — | TOI |
| Varka Silenos Barracks | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | — | Belly Zone |
| Название зоны | Диапазон уровней | Описание |
|---|---|---|
| Dark Elf Village | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Lv. 86-99 | Описание недоступно |
| Talking Island Village | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
Age of Splendor возвращает значимость ремесла, знакомого по старым хроникам. Мы восстановили некогда утраченные рецепты у монстров по всему континенту и упростили требования для предметов S-Grade.

— Отсутствующие рецепты B-Grade добавлены монстрам Lv. 68+ по всей карте.
— Отсутствующие рецепты A-Grade добавлены монстрам Lv. 78+ по всей карте.
— Требования для рецептов S-Grade значительно снижены.

L2 Coins служат основной валютой в Age of Splendor. L2 Coins выпадают с всех монстров Lv. 40+ и игроков по всему миру, а количество дропа увеличивается в зависимости от сложности монстра. L2 Coins также можно получить в Age of Splendor Store за реальные деньги, на GM-held or automatic events, а также с Field/Epic Bosses.
- L2 Coins НЕ передаются между игроками
- Лимиты L2 Coin сбрасываются ежедневно в 06:30 GMT +2 для всех игроков
- L2 Coins могут выпасть с монстров или по истечении определённого времени — в зависимости от того, что наступит раньше
- Premium-аккаунты не влияют на дроп L2 Coin
| Lv. 40-49 | 5-7 | 12,500 в день | |
| Lv. 50-59 | 7-13 | 15,000 в день | |
| Lv. 60-75 | 10-15 | 20,000 в день | |
| Lv. 76-80 | 14-17 | 22,000 в день | |
| Lv. 81-84 | 14-29 | 25,000 в день | |
| Lv. 85-90 | 17-35 | 30,000 в день |


В Age of Splendor мы создали новые валюты, чтобы игрокам было проще получать расходники и обходить траты L2 Coin. Подчёркиваем, что наша приверженность не-P2W (pay-to-win) геймплею искренна. Эти валюты гарантируют всем игрокам честный шанс наслаждаться игрой без необходимости тратить реальные деньги.
| Credits | Получаются через Donating или продажу предметов на World Exchange Обмен на различные предметы в AoS Store или World Exchange | |
| Raid Points | Получаются за участие в рейдах Обмен на различные расходники | |
| Event Medals | Получаются за участие в событиях или у Epic Bosses Обмен на Stable Enchant Scrolls | |
| Ancient Kingdom Coins | Получаются за охоту на монстров по всему миру Обмен на различные расходники | |
| Gem Fragment | Покупается за Raid Points Обмен на Damaged Epic Jewel Enchant Packages | |
| Epic Essence | Получается за участие в Epic Bosses/Priests Обмен на различные предметы через Special Craft |

Marketplace создан для торговли добычей и ценностями между игроками за Credits. Чтобы обеспечить нашу концепцию спокойной и честной игры, мы считаем это лучшим способом торговать ценными предметами, чувствуя награду за усилия. Это гарантирует прозрачность сервера и free-to-play модель.
Доступ к Marketplace — через иконку
в игре.
Объявления публикуются на серверном канале Discord для игроков, желающих получать уведомления вне игры.

- Доступно игрокам Lv. 40 and above
- Максимум 20 items на продавца
- При продаже взимается налог 5%
- Можно обменивать любые tradable предметы


Dragon Kill Points или DKP — полуформальная система учёта очков, используемая гильдиями в массовых многопользовательских играх. Игроки сталкиваются с крупномасштабными вызовами — рейдами, которые можно преодолеть только совместными усилиями десятков игроков.
DKP можно получить автоматически за участие в рейд-боссах или вручную — лидерами клана или членами с особыми привилегиями.
Кланы могут устанавливать количество DKP за участие в рейде или индивидуальный счёт участника.

Clan Shop используется для продажи предметов, выставленных лидером клана или членами с особыми привилегиями, и покупки их членами с достаточным количеством DKP.

- Только clan leader или members with a special privilege могут добавлять/удалять предметы
- При выставлении предмета взимается небольшая плата в Adena
- Можно обменивать любые tradable предметы
- Предметы могут покупать все члены с достаточным количеством DKP
- Реализована система живого Auction, которую лидер клана может запускать или останавливать
- Максимальный срок выставления предмета — 7 days

Утраченное искусство рыбалки возвращено на наш сервер как альтернативный способ фарма. Рыбачить можно там, где есть вода (очевидно...), необходимы экипированные Fishing Pole и Lure. Получить и обменять предметы для рыбалки можно у Fisherman's Guild Member в продуктовом магазине любого города.
Рыбалка также даёт experience в зависимости от уровня игрока и пойманной рыбы.

| Blue Mackerel | Common | |
| Fresh Blue Mackerel | Common | |
| Tuna | Rare | |
| Whale | Very Rare |

Бонусы следующих наборов брони переработаны для улучшения разнообразия билдов и классов:
| +8 Robe Enchant Bonus | Теперь даёт +8% M. Skill Power |
| Zubei Heavy Set | HP Recovery Bonus +5.24%, Max HP +294, Paralysis Resistance +30%, Dagger Resistance +5%, CON +1 and P. Def. +10% | |
| Zubei Light Set | P. Evasion +4, P. Critical Rate +10, DEX +1, STR +2, P. Atk. +3% and Paralysis Resistance +30% | |
| Zubei Robe Set | MP Recovery Bonus +5.26%, Max MP +102, Paralysis Resistance +30%, Casting Speed +5%, INT +1 and M. Atk. +10% | |
| Avadon Heavy Set | Max HP +294, P. Def. +5%, M. Def. +5%, CON +1 and Mental Attack Resistance +30% | |
| Avadon Light Set | P. Critical Damage +30, M. Evasion +4, M. Def. +8%, STR +1 and Mental Attack Resistance +30% | |
| Avadon Robe Set | P. Def. +5.26%, MEN +1, Casting Spd. +15% and Mental Attack Resistance +30% | |
| Doom Heavy Set | Max HP +320, Sleep/Hold Resistance +50% and STR -1, CON +3 | |
| Doom Light Set | MP Recovery Bonus +5.26%, P. Atk. +5%, Sleep/Hold Resistance +50% and DEX +3 | |
| Doom Robe Set | MP Recovery Bonus +5.26%, Movement Speed +15, Sleep/Hold Resistance +50%, M. Critical Damage +300 and INT +2, MEN +1, WIT -1 | |
| Dark Crystal Heavy Set | HP Regeneration +5.24%, Healing Received +7%, HP +320, CON +3, STR -1 and Paralysis/Hold Resistance +50% | |
| Dark Crystal Light Set | P./M. Evasion +4, P. Critical Damage +4%, P. Atk. Spd. +4%, Paralysis Resistance +50%, STR +3 and CON -1 | |
| Tallum Heavy Set | Movement Speed +4, Atk. Spd. +8%, STR +2, CON -2 and Mental Attack Resistance +50% (40% inside Olympiad) | |
| Tallum Light Set | Max MP +355, M. Def. +8%, Casting Speed +15%, MEN +3, WIT -1 and Mental Attack Resistance +50% (40% inside Olympiad) | |
| Tallum Robe Set | MP Recovery Bonus +5.26%, Movement Speed +7, Mental Attack Resistance +50% (40% inside Olympiad), M. Def. +8%, INT -2, WIT +2 and Casting Spd. +15% | |
| Imperial Crusader Set | Heal effectiveness +6%, Speed +10, P. Def. +5%, M. Def. +5%, Max HP +5%, STR +2, CON +2, DEX -1, Sleep Resistance +50% and Stun Resistance +30% | |
| Draconic Leather Set | P./M. Evasion +4, Speed +5, P. Atk. +6%, Atk. Spd. +6%, Critical Damage +6%, STR +2, DEX +2, CON -1, Hold Resistance +50% and Stun Resistance +30% | |
| Major Arcana Set | Casting Speed +5%, Movement Speed +7, M. Atk. +10%, Stun Resistance +50%, Paralysis Resistance +30% and INT +2, WIT +2, MEN -1 |

Следующие изменения навыков применены ко всем классам и расам.
| Навык | Описание | |
| Увеличивает слоты инвентаря на 10–50 | ||
| Расширяет слоты баффов на 1–4 | ||
| Увеличивает слоты эликсиров на 1–10 | ||
| Навык | Описание | |
| Mounts | P./M. Def. -50% при активации | |
| Amber | Теперь даёт пассивный PvP Damage. Активный навык удалён | |
| Opal Lv. 4-10 | Время активного навыка сокращено до 4/5/6/7/8/9/10 секунд | |

Следующие изменения навыков применены к кланам всех уровней.
| Навык | Описание | |
| Воскрешает ближайших членов клана | ||
| Скорость передвижения ближайших членов клана +50 на 15 сек. Нельзя использовать на Olympiad | ||
| Ближайшие члены клана неуязвимы 15 сек. Нельзя использовать на Olympiad | ||
| Навык | Описание | |
| Перезарядка сокращена до 5 мин. | ||
| Перезарядка сокращена до 5 мин. | ||

Воины и бойцы ближнего боя всегда славились выживаемостью, но были уязвимы к дальним атакам и кайтингу. Однако с добавлением Essence воины стали грозными противниками для всех. Мы сделали шаг назад и перенаправили их силу в боевую эффективность, а не в сближение и «липкость».
Это относится к следующим классам:
- Gladiator / Duelist
- Warlord / Dreadnought
- Destroyer / Titan
- Tyrant / Grand Khavatari
- Bounty Hunter / Fortune Seeker
- Warsmith / Maestro
Все воины
| Навык | Описание | |
| Jump Attack NEW | Прыгает к цели, нанося небольшой урон. Dynamic Cooldown: Сокращено до 3 сек. при использовании в PvE Изучается с ур. 40 | |
| Навык | Описание | |
| Rush | Dynamic Cooldown: Сокращено до 3 сек. при использовании в PvE Изучается с ур. 20 | |
| Навык | Описание | |
| Сокращены перезарядка и время каста, увеличена сила, не расходует Momentum | ||
| Сокращены перезарядка и время каста, увеличена сила, не расходует Momentum | ||
| Немного снижена сила в PvP | ||
| Длительность сокращена до 15 секунд | ||
| Навык | Описание | |
| Увеличивает урон и защиту в PvE Изучается с ур. 40 | ||
| Жертвует 90% Max HP для восстановления 5,000 CP и 1,000 MP Нельзя использовать на Olympiad. Изучается с ур. 74 | ||
| Навык | Описание | |
| Перезарядка сокращена до 3 секунд | ||
| Используется при 30% HP или ниже | ||
| Перезарядка увеличена до 75 секунд фиксированно, длительность снижена до 30/40/50/60 сек. | ||
| Навык | Описание | |
| Увеличивает урон и защиту в PvE Изучается с ур. 40 | ||
| Навык | Описание | |
| Сокращены перезарядка и время каста, увеличена сила, не расходует momentum. | ||
| Сокращены перезарядка и время каста, увеличена сила, не расходует momentum. | ||
| Используется при 30% HP или ниже | ||
| Немного снижена сила в PvP. | ||
| Навык | Описание | |
| Увеличивает урон и защиту в PvE Изучается с ур. 40 | ||
| Увеличивает PvE Damage членов группы на +5% и Adena/Drop/Spoil Rate на +10% Изучается с ур. 58 | ||
| Метает топор во врага, нанося урон и оглушая Изучается с ур. 66 | ||
| Спойлит и наносит урон монстрам вокруг Изучается с ур. 76 | ||
| Снимает оружие с врагов вокруг Изучается с ур. 80 | ||
| Навык | Описание | |
| Изучается с ур. 40 | ||
| Изучается с ур. 46 | ||
| Навык | Описание | |
| Увеличивает урон и защиту в PvE Изучается с ур. 40 | ||
| Увеличивает PvE Defense членов группы на +5% и Max HP на +10% Изучается с ур. 58 | ||
| Метает топор во врага, нанося урон и оглушая Изучается с ур. 66 | ||
| Увеличивает P. Atk. и P. Critical цели при использовании sword/pole/dualsword/dagger/fist Изучается с ур. 76 | ||
| Увеличивает дальность P. Atk. цели при использовании лука Изучается с ур. 76 | ||
| Увеличивает P. Def. и Evasion цели при ношении light armor Изучается с ур. 76 | ||
| Увеличивает P. Def. и снижает MP Consumption цели при ношении robe Изучается с ур. 76 | ||
| Снимает оружие с врагов вокруг Изучается с ур. 80 | ||
| Навык | Описание | |
| Изучается с ур. 40 | ||
| Изучается с ур. 46 | ||

Танки всегда отставали на серверах с низкими и средними рейтами, их часто искали только когда это было крайне необходимо. В Age of Splendor мы добавили следующие навыки и изменения для танковых классов, чтобы они могли выживать самостоятельно и быть ценным активом в командной игре.
Это относится к следующим классам:
- Paladin / Phoenix Knight
- Dark Avenger / Hell Knight
- Temple Knight / Eva's Templar
- Shillien Knight / Shillien Templar
Все танки
| Навык | Описание | |
| Увеличивает урон и защиту в PvE. Изучается с ур. 40. | ||
| Увеличивает P./M. Atk. и Casting Speed ближайших членов группы на +5% (в радиусе 1,100). Изучается с ур. 44. | ||
| Автоматически провоцирует ближайших монстров атаковать вас Изучается с ур. 52 | ||
| Поглощает большую часть урона, получаемого членом группы Нельзя использовать с Shield of Faith Изучается с ур. 66 | ||
| Навык | Описание | |
| Больше не обездвиживает, вместо этого снижает скорость на 90–80% | ||
| Количество целей снижено до 5+2 Dynamic Cooldown: Сокращено до 10 сек. при использовании в PvE Quick Reaction: Монстры будут атакованы быстрее при агре | ||
| Dynamic Cooldown: Сокращено до 5 сек. при использовании в PvE Quick Reaction: Монстры будут атакованы быстрее при агре Изучается с ур. 56 | ||
| Навык | Описание | |
| Призывает Phoenix сражаться рядом Изучается с ур. 40–84 | ||
| При использовании Aggression есть шанс увеличить P./M. Def группы Изучается с ур. 40 | ||
| Есть шанс отразить физические дебаффы обратно атакующему Изучается с ур. 80 | ||
| Навык | Описание | |
| При использовании Aggression есть шанс увеличить P./M. Atk. группы Изучается с ур. 40 | ||
| Навык | Описание | |
| Изучается с ур. 40 | ||
| Фиксированная перезарядка (5 секунд). Не накладывается с другим fear. | ||
| Навык | Описание | |
| При использовании Aggression есть шанс увеличить P./M. Def группы. Изучается с ур. 40 | ||
| Есть шанс отразить магические дебаффы обратно атакующему Изучается с ур. 80 | ||
| Восстанавливает HP членов группы на 50% и 50 HP непрерывно Изучается с ур. 80 | ||
| Навык | Описание | |
| При использовании Aggression есть шанс увеличить P./M. Atk. группы Изучается с ур. 40 | ||

Хотя слабее в соло, классы поддержки незаменимы в PvP и командной игре. Мы усиливаем уникальную идентичность и пики силы каждого класса поддержки, добавляя интересные утилитарные навыки. Барды часто игнорировались на серверах с буферами, поэтому мы внесли изменения, чтобы барды снова ценились, как в лучшие времена.
Это относится к следующим классам:
- Bishop / Cardinal
- Prophet / Hierophant
- Elven Elder / Eva's Saint
- Swordsinger / Sword Muse
- Shillien Elder / Shillien Saint
- Bladedancer / Spectral Dancer
- Warcryer / Doomcryer
- Overlord / Dominator
Все зачарователи (Overlord, Warcryer, Prophet, Swordsinger, Bladedancer)
| Навык | Описание | |
| Poems and Harmonies | Можно изучить вместо стандартных баффов | |
| Навык | Описание | |
| Снижает ману врага. Нельзя использовать на Olympiad. Заменён на Mana Burn Изучается с ур. 56 | ||
| Снимает 1–2 дебаффа. Нельзя использовать на Olympiad. Заменён на Cleanse Изучается с ур. 56 | ||
| Изгоняет вражеского сервитора. При успехе призыватель не сможет вызывать новых питомцев 5 сек. Изучается с ур. 56 | ||
| Увеличивает получаемое целью исцеление на 20 мин Изучается с ур. 66 | ||
| Увеличивает силу исцеления Заменяет Greater Heal and Greater Group Heal Изучается с ур. 76 | ||
| Увеличивает силу Might Of Heaven Эволюционирует Might of Heaven в Shining Ray Изучается с ур. 76 | ||
| Превращает вас в камень. Увеличивает P. Def. и M. Def., но снижает Movement Speed. Нельзя использовать навыки. Изучается с ур. 79 | ||
| Навык | Описание | |
| Изучается с ур. 56 | ||
| Теперь бафф группы Изучается с ур. 40 | ||
| Теперь бафф группы Изучается с ур. 42 | ||
| Теперь бафф группы Изучается с ур. 58 | ||
| Изучается с ур. 48 | ||
| Изучается с ур. 76 | ||
| Изучается с ур. 78 | ||
| Навык | Описание | |
| Снижает ману врага. Нельзя использовать на Olympiad. Заменён на Mana Burn Изучается с ур. 56 | ||
| Снимает 1–2 дебаффа. Нельзя использовать на Olympiad. Заменён на Cleanse Изучается с ур. 56 | ||
| Изгоняет вражеского сервитора. При успехе призыватель не сможет вызывать новых питомцев 5 сек. Изучается с ур. 56 | ||
| Исцеляет 10 наиболее раненых союзников вокруг цели до 15% их HP. Нельзя использовать на Olympiad Изучается с ур. 78 | ||
| Превращает вас в камень. Увеличивает P. Def. и M. Def., но снижает Movement Speed. Нельзя использовать навыки. Изучается с ур. 79 | ||
| Отменяет текущий каст навыка цели. Изучается с ур. 65 | ||
| Навык | Описание | |
| Теперь бафф группы | ||
| Теперь пассивный навык | ||
| Теперь пассивный навык | ||
| Изучается с ур. 48 | ||
| Перезарядка теперь 30 сек. Изучается с ур. 76 | ||
| Навык | Описание | |
| Снижает защиту цели от физических атак и M. Def. Нельзя использовать с Stigma of Shilen Изучается с ур. 40 | ||
| Снижает защиту цели от физических атак и M. Def. Нельзя использовать с Stigma of Shilen Изучается с ур. 40 | ||
| Снижает ману врага. Нельзя использовать на Olympiad. Заменён на Mana Burn Изучается с ур. 56 | ||
| Изгоняет вражеского сервитора. При успехе призыватель не сможет вызывать новых питомцев 5 сек. Изучается с ур. 56 | ||
| Снимает 1–2 дебаффа. Нельзя использовать на Olympiad. Заменён на Cleanse Изучается с ур. 56 | ||
| Снижает получаемый урон всех членов группы Изучается с ур. 56 | ||
| Увеличивает M. Def., но снижает P. Def. Изучается с ур. 76 | ||
| Увеличивает силу исцеления Заменяет Greater Heal and Greater Group Heal Изучается с ур. 76 | ||
| Увеличивает силу Might Of Heaven Эволюционирует Might of Heaven в Shining Ray Изучается с ур. 76 | ||
| Исцеляет 10 наиболее раненых союзников вокруг цели до 15% их HP. Нельзя использовать на Olympiad Изучается с ур. 78 | ||
| Призывает Tree of Life, исцеляя ближайших союзников с возможностью снять 1–2 дебаффа Изучается с ур. 80 | ||
| Навык | Описание | |
| Длительность изменена на 10 секунд Изучается с ур. 77 | ||
| Изучается с ур. 40 | ||
| Изучается с ур. 76 | ||
| Изучается с ур. 78 | ||
| Навык | Описание | |
| Снижает ману врага. Нельзя использовать на Olympiad. Заменён на Mana Burn Изучается с ур. 56 | ||
| Изгоняет вражеского сервитора. При успехе призыватель не сможет вызывать новых питомцев 5 сек. Изучается с ур. 56 | ||
| Снимает 1–2 дебаффа. Нельзя использовать на Olympiad. Заменён на Cleanse Изучается с ур. 56 | ||
| Члены группы имеют шанс исцелиться при атаке Изучается с ур. 60 | ||
| Увеличивает M. Def., но снижает P. Def. Изучается с ур. 76 | ||
| Увеличивает силу исцеления Заменяет Greater Heal and Greater Group Heal Изучается с ур. 76 | ||
| Увеличивает силу Might Of Heaven Эволюционирует Might of Heaven в Shining Ray Изучается с ур. 76 | ||
| Исцеляет 10 наиболее раненых союзников вокруг цели до 15% их HP. Нельзя использовать на Olympiad Изучается с ур. 78 | ||
| Призывает Tree of Shilen, исцеляя ближайших союзников с возможностью снять 1–2 дебаффа Изучается с ур. 80 | ||
| Навык | Описание | |
| Теперь имеет Overheal (восстанавливает CP при полном HP) Действует на всех членов группы | ||
| Немного снижает сопротивление лукам Нельзя использовать с Stigma of Eva | ||
| Немного снижает сопротивление лукам Нельзя использовать с Stigma of Eva | ||
| Изучается с ур. 46 | ||
| Изучается с ур. 48 | ||
| Изучается с ур. 76 | ||
| Навык | Описание | |
| Исцеляет 10 наиболее раненых союзников вокруг цели до 15% их HP. Нельзя использовать на Olympiad Изучается с ур. 78 | ||
| На 20 сек. увеличивает Bow Damage на +15% и Atk./Cst. Spd. на +15% Изучается с ур. 78 | ||
| Превращает вас в камень. Увеличивает P. Def. и M. Def., но снижает Movement Speed. Нельзя использовать навыки. Изучается с ур. 79 | ||
| Создаёт магический символ с шансом отменить dances/songs врагов в радиусе Изучается с ур. 80 | ||
| Навык | Описание | |
| Повышена частота активации Увеличивает Atk./Cst. Speed и PvE Damage на 20% Изучается с ур. 80 | ||
| Теперь пассивный навык | ||
| Теперь пассивный навык | ||
| Изучается с ур. 40 | ||
| Изучается с ур. 40 | ||
| Изучается с ур. 40 | ||
| Изучается с ур. 78 | ||
| Навык | Описание | |
| Исцеляет 10 наиболее раненых союзников вокруг цели до 15% их HP. Нельзя использовать на Olympiad Изучается с ур. 78 | ||
| Превращает вас в камень. Увеличивает P. Def. и M. Def., но снижает Movement Speed. Нельзя использовать навыки Изучается с ур. 79 | ||
| Ограничивает максимальный процент HP цели Изучается с ур. 81 | ||
| Навык | Описание | |
| Увеличивает CP на 800/1000/1200/1500 Длительность увеличена до 5 мин. | ||
| Фиксированная перезарядка (5 секунд) Не накладывается с другим fear | ||
| Навык | Описание | |
| Gift of Shilen NEW | При использовании Aggression есть шанс увеличить P./M. Atk. группы Изучается с ур. 40 | |
| Автоматически провоцирует ближайших монстров атаковать вас Изучается с ур. 52 | ||
| Увеличивает ваши P./M. Def. и Skill Evasion Изучается с ур. 56 | ||
| На 15 сек. увеличивает Bow Resistance члена группы на 65% и снижает M. Atk. на 99% Изучается с ур. 78 | ||
| Создаёт магический символ с шансом отменить dances/songs врагов в радиусе Изучается с ур. 80 | ||
| Навык | Описание | |
| Dynamic Cooldown: Сокращено до 3 сек. при использовании в PvE Изучается с ур. 56 | ||
| Изучается с ур. 40 | ||
| Изучается с ур. 43 | ||
| Навык | Описание | |
| При использовании Aggression есть шанс увеличить P./M. Def группы. Изучается с ур. 40 | ||
| Автоматически провоцирует ближайших монстров атаковать вас Изучается с ур. 52 | ||
| Увеличивает ваши P./M. Atk., P. Critical Power и Attack Speed Изучается с ур. 56 | ||
| Song of Meditation NEW | Увеличивает MP Regen члена группы и снижает их MP Consumption Изучается с ур. 76 | |
| На 5 мин. увеличивает Bow Resistance члена группы на 10 Изучается с ур. 80 | ||
| Создаёт магический символ с шансом отменить dances/songs врагов в радиусе Изучается с ур. 80 | ||
| Навык | Описание | |
| Снижает Atk./Cst./Move Speed ближайших врагов Изучается с ур. 54–84 | ||
| Dynamic Cooldown: Сокращено до 3 сек. при использовании в PvE Изучается с ур. 56 | ||
| Изучается с ур. 40 | ||

Хотя мистики всегда доминировали в Lineage II при наличии зелий маны и баффов, мы будем внимательно следить за изменениями, чтобы они оставались сбалансированными с другими классами, сохраняя свою уникальную идентичность и пики силы.
| Навык | Описание | |
| Телепортирует вас вперёд Изучается с ур. 56 | ||
| Увеличивает силу fire magic skills Изучается с ур. 60 | ||
| Есть шанс поджечь атакующего при получении урона Изучается с ур. 60 | ||
| Наносит non-elemental magic damage с силой 160 по области, восстанавливая часть MP. Изучается с ур. 82 | ||
| Навык | Описание | |
| Есть шанс отменить цель врага Перезарядка сокращена до 2 сек. | ||
| Теперь действует на всех членов группы. | ||
| Фиксированная перезарядка (30 секунд). | ||
| Изучается с ур. 78 | ||
| Навык | Описание | |
| Фиксированная перезарядка (5 секунд) Не накладывается с другим fear | ||
| Теперь требует Cursed Bones Фиксированная перезарядка (10 сек.) | ||
| Теперь требует Cursed Bones Фиксированная перезарядка (10 сек.) | ||
| Теперь требует Cursed Bones Фиксированная перезарядка (10 сек.) | ||
| Изучается с ур. 77 | ||
| Изучается с ур. 78 | ||
| Навык | Описание | |
| Телепортирует вас вперёд Изучается с ур. 56 | ||
| Увеличивает силу water magic skills Изучается с ур. 60 | ||
| Есть шанс снизить Movement Speed атакующего Изучается с ур. 60 | ||
| Наносит non-elemental magic damage с силой 160 по области, восстанавливая часть MP Изучается с ур. 82 | ||
| Навык | Описание | |
| Есть шанс отменить цель врага Перезарядка сокращена до 2 сек. | ||
| Теперь действует на всех членов группы | ||
| Фиксированная перезарядка (30 секунд) | ||
| Изучается с ур. 78 | ||
| Навык | Описание | |
| Телепортирует вас вперёд Изучается с ур. 56 | ||
| Увеличивает силу wind magic skills Изучается с ур. 60 | ||
| Есть шанс снизить casting speed атакующего. Изучается с ур. 60 | ||
| Увеличивает M.Atk. и MP Consumption. Изучается с ур. 80 | ||
| Наносит non-elemental magic damage с силой 160 по области, восстанавливая часть MP Изучается с ур. 82 | ||
| Навык | Описание | |
| Есть шанс отменить цель врага. | ||
| Фиксированная перезарядка (30 секунд) | ||
| Изучается с ур. 78 | ||
| Навык | Описание | |
| Призывает Feline Sniper, атакующего с дистанции Фиксированная перезарядка (10 сек.) | Lv. 76+ | |
| Feline Sniper: Stun Shot NEW | Наносит физический урон с дистанции и оглушает цель | |
| Feline Sniper: Arrow Rain NEW | Наносит физический урон врагам вокруг цели | |
| Feline Sniper: Sniper's Wisdom NEW | Дальность атаки луком члена группы +100 и P. Critical Damage +5% | |
| Значительно увеличивает P./M. Atk. сервитора на 15 сек. Изучается с ур. 76 | ||
| Наносит non elemental magic damage Перезарядка 10 сек. Изучается с ур. 76 | ||
| Навык | Описание | |
| Фиксированная перезарядка (10 сек.) | ||
| Фиксированная перезарядка (10 сек.) | ||
| Изучается с ур. 43 | ||
| Summon Feline Queen | Удалён из игры, Blessing и Gift of Queen изучает призыватель | |
| Навык | Описание | |
| Значительно увеличивает P./M. Atk. сервитора на 15 сек. Изучается с ур. 76 | ||
| Наносит non elemental magic damage Перезарядка 10 сек. Изучается с ур. 76 | ||
| Навык | Описание | |
| Фиксированная перезарядка (10 сек.) | ||
| Фиксированная перезарядка (10 сек.) | ||
| Фиксированная перезарядка (10 сек.) | ||
| Summon Unicorn Seraphim | Удалён из игры, Blessing и Gift of Seraphim изучает призыватель | |
| Навык | Описание | |
| Значительно увеличивает P./M. Atk. сервитора на 15 сек. Изучается с ур. 76 | ||
| Наносит non elemental magic damage Перезарядка 10 сек. Изучается с ур. 76 | ||
| Навык | Описание | |
| Фиксированная перезарядка (10 сек.) | ||
| Фиксированная перезарядка (10 сек.) | ||
| Фиксированная перезарядка (10 сек.) | ||
| Фиксированная перезарядка (10 сек.) | ||
| Фиксированная перезарядка (10 сек.) | ||
| Dark Burst (Spectral Lord) | Заменяет Corpse Burst, можно использовать на живых целях -20% Damage в PvP | |

Классы кинжалов всегда испытывали трудности в Classic из-за нестабильного прокачивания и недостатка sustained-урона. Мы решили эту проблему следующими изменениями навыков и механик:
Это относится к следующим классам:
- Treasure Hunter / Adventurer
- Abyss Walker / Ghost Hunter
- Plains Walker / Wind Rider
Все классы кинжалов
| Навык | Описание | |
| Увеличивает урон и защиту в PvE Изучается с ур. 40 | ||
| Увеличивает шанс critical blow Изучается с ур. 56 | ||
| Наносит урон и спойлит врага Изучается с ур. 43 | ||
| Наносит урон по области Изучается с ур. 46 | ||
| Навык | Описание | |
| Если Blow не срабатывает, наносит тот же урон, что автоатака | ||
| Теперь отменяет цель врага | ||
| Теперь отменяет цель врага Для монстров перенаправляет их агрессию | ||
| Дальность каста увеличена до 600 | ||
| Dynamic Cooldown: Сокращено до 10 сек. при использовании в PvE | ||
| Изучается с ур. 40 | ||
| Навык | Описание | |
| Lesser Focus Chance можно изучить начиная с ур. 56 Изучается с ур. 56/78/84 | ||
| Lesser Focus Power можно изучить начиная с ур. 56 Изучается с ур. 56/78/84 | ||
| Навык | Описание | |
| Lesser Focus Death можно изучить начиная с ур. 56 Изучается с ур. 56/78/84 | ||
| Lesser Focus Chance можно изучить начиная с ур. 56 Изучается с ур. 56/78/84 | ||
| Длительность сокращена до 15 секунд | ||
| Навык | Описание | |
| Lesser Focus Death можно изучить начиная с ур. 56 Изучается с ур. 56/78/84 | ||
| Lesser Focus Power можно изучить начиная с ур. 56 Изучается с ур. 56/78/84 | ||

Лучники по сути являются физическими магами Lineage II, и мы настраиваем их rapid-fire перезарядку для большей стратегии и возможностей контратаки. Кроме того, мы немного компенсируем их «стеклянную пушку», повышая утилиту и безопасность.
Это относится к следующим классам:
- Hawkeye / Sagittarius
- Phantom Ranger / Ghost Sentinel
- Silver Ranger / Moonlight Sentinel
Все классы лучников
| Навык | Описание | |
| Отскакивает назад Изучается с ур. 56+ | ||
| Наносит физический урон врагам перед вами Изучается с ур. 82+ | ||
| Навык | Описание | |
| При атаке есть шанс увеличить Movement Speed группы Изучается с ур. 56+ | ||
| Навык | Описание | |
| При атаке есть шанс увеличить Attack Speed группы Изучается с ур. 56+ | ||
| Навык | Описание | |
| При атаке есть шанс увеличить physical skill power группы Изучается с ур. 56+ | ||
| - Изучается с ур. 44+ | ||

Когда-нибудь чувствовали себя одиноко в бою? К счастью, больше не нужно! Вырастите Buffalo, Cougar или Kookaburra и сражайтесь вместе с ними. Питомцев и экипировку для них можно купить у Pet Manager в главных городах за Adena. Чтобы получить питомца, необходимо выполнить соответствующие квесты.
— Все питомцы поддержки начинают с Lv. 25
— Питомцы получают часть опыта владельца
— Питомцев можно эволюционировать в улучшенную версию на Lv. 55
— У всех питомцев одинаковые навыки: Heal и Recharge
— Корм для питомцев () и можно купить у Pet Manager
— Exclusive Pets отличаются только внешне и покупаются за Credits

Для получения питомца необходимо выполнить следующие квесты.
— : Help the Uncle (Pet Manager Waters в Dion)
— : Help the Sister (Pet Manager Cooper в Giran)
— : Help the Son (Pet Manager Lundy в Gludin)