
Age of Splendor representa una fusión cuidadosamente elaborada de los elementos más queridos de Lineage II a lo largo de su historia. Hemos seleccionado meticulosamente las mejores características de múltiples versiones del juego: la familiaridad entrañable de Interlude, el legado perdurable de High Five y los desarrollos innovadores de Essence, todo construido sobre una base Classic modernizada y estilizada. Nuestra visión va más allá de la experiencia Classic tradicional, ofreciendo un viaje único y refinado que combina nostalgia con excelencia gaming contemporánea.
Experimenta la cúspide de la evolución de Lineage II, donde el legado se encuentra con la innovación.
| Cliente | Rose (Classic Remastered) |
| Ventanas máximas | 2 por HWID |
| Protección | Active Anticheat |
| Slots de buff | 20 + 4, 12 Dances/Songs |
| Duración de buffs | 8 Hours |
| Pociones de mana | 50 MP/sec durante 10 seg. |
| Tiendas | Hasta mid C-Grade (Luxury Shop) |
| Jugadores por party | 7 members |
| Jugadores por clan | 50 members |
| Jugadores por command channel | 42 members (6 parties) |
- No Kamael / Death Knight / Sylph / Ertheia / Vanguard/ High Elves / Wolf / Shine Maker / Rose / Assassin / Samurai
- Las habilidades de Vampiric Rage son 66% efectivas para ataques y skills a distancia, 50% efectivas para skills AoE (lo que significa que un skill AoE a distancia tendría un 33% de vampirismo total)
- Buffer del Community Board disponible
- Magic Lamp ha sido desactivado
- Random Crafting ha sido desactivado
- Se han añadido más skills al auto-use
- El Autofarm no atacará a jugadores durante el PvP masivo
- Contenido para jugadores de EU y SA programado diariamente

Age of Splendor es un servidor dedicado a ofrecer una experiencia auténtica de gameplay a largo plazo. Hemos extendido cuidadosamente la fase inicial del juego para crear un viaje de progresión más equilibrado, permitiendo a los jugadores sumergirse por completo en cada aspecto del rico contenido de Lineage II. Este enfoque medido garantiza que cada hito se sienta gratificante y significativo, manteniendo el espíritu competitivo del juego. Progresa a tu propio ritmo, sabiendo que cada logro tiene un valor duradero en nuestro mundo cuidadosamente elaborado.
| Experience | x3 |
| Skill Points | x3 |
| Adena | x1 |
| Quest | x1 |
| Drop | x1 |
| Spoil | x1 |
| Raid Experience | x0.25 |
| Raid Drop | x1 |

El sistema de buffs ha sido rehecho para simplificar los efectos y ahorrar slots. Los slots de buff del personaje están limitados a 20 + 4, y los buffs recibidos del buffer duran 4 hours. Todas las clases de encantador y soporte han recibido nuevos Poems, Harmonies y Dances/Songs, y los buffs también pueden obtenerse a través del Game Assistant. Los buffs rehechos afectan a toda la party y duran 20 minutos.
Los buffs se han categorizado en los siguientes grupos:
— Poems and Harmonies - combinan los efectos de 2-3 buffs normales
— Improved Songs and Dances - combinan los efectos de 2-3 songs y dances normales


Los standard bosses aparecen por todo el mapa y siguen la plantilla estándar de spawn de raid boss. Reaparecen tras un tiempo fijo después de ser derrotados, sin modificaciones en sus recompensas o dificultad.
| Raid Bosses Lv. 20-69 | Respawn de 16 hours, ±1 hora | |
| Raid Bosses Lv. 70-80 | Respawn de 24 hours, ±2 horas |

Los field bosses aparecen diariamente a las 20:00 y 02:00. Están diseñados para mantener a clanes y grupos en constante competencia, con los vencedores obteniendo una ventaja poderosa sobre sus rivales.
— Lv. 60-68: Evil Magikus, Rael Mahum Radium/Supercium, Tayga Feron/Marga/Septon
— Lv. 65-73: Fiends Goblier/Cherkia/Harthemon/Sarboth, Demon Bedukel, Bloody Witch Rumilia
— Lv. 70-78: Evil Orcs Zetahl/Tabris/Ravolas/Dephracor, Amden Orcs Turahot/Turation
— Lv. 75-83: Gariott, Varbasion, Varmoni, Overlord Muscel, Bathus Elbogen, Daumen Kshana
| Field Bosses Lv. 60-68 | Fields of Massacre | |
| Field Bosses Lv. 65-73 | Ancient Battlegrounds | |
| Field Bosses Lv. 70-78 | Forsaken Plains | |
| Field Bosses Lv. 75-83 | Silent Valley |

Los epic bosses son ahora Lv. 80+ con mayor dificultad y recompensas para compensar sus tiempos de respawn semanales. Clanes y jugadores pueden tratar estos bosses como eventos programados y planificar estratégicamente en torno a sus horarios. Hemos elegido horarios específicos para que jugadores de todo el mundo tengan la oportunidad de participar en las batallas venideras.
Para los epic bosses, todos los que infligen más de 5,000 damage recibirán Damaged Jewel Packages y Event Medals por su participación, ofreciendo un incentivo adicional para que todos los jugadores se unan a la batalla y contribuyan.
| Queen Ant Lv. 80 | Lunes 21:00 GMT +2 | |
| Core Lv. 80 | Martes 21:00 GMT +2 | |
| Orfen Lv. 80 | Miércoles 21:00 GMT +2 | |
| Zaken Lv. 82 | Jueves 21:00 GMT +2 | |
| Baium Lv. 82 | Viernes 21:00 GMT +2 |
| Epic Bosses | Drop x5 | |
| Epic Priests | Drop x1 | |
| Weekly Missions | Drop x1 |

Los Epic Priests aparecerán según el epic boss. Aparecerán tras derrotar al epic boss y tienen menor probabilidad de dropear sus jewels. Esta mecánica añade una capa extra de desafío y emoción al juego, animando a los jugadores a estrategizar y colaborar incluso después de la batalla principal. Permanecerán durante 60 minutes y desaparecerán si no son eliminados.
| Queen Ant Drone Priest | Aparece de Queen Ant | |
| Priest of Core Decar | Aparece de Core | |
| Priest Orfen Lord Ipos | Aparece de Orfen | |
| Angel Priest of Baium | Aparece de Baium | |
| Zaken's Commandant Mary Reed | Aparece de Zaken |

¡Se ha abierto una grieta entre mundos y los emisarios de la justicia han sido enviados para buscar ayuda y cerrarla! El Kamaloka se divide entre el Hall of the Abyss y el Labyrinth of the Abyss. El Hall of the Abyss es más fácil y está destinado a personajes cuyo nivel termina en 3 o 6. El Labyrinth of the Abyss es la etapa final de cada rango de nivel y solo puede entrar quien tenga un nivel que termine en 9.
- Solo una party puede entrar (between 2 and 7 players)
- Las parties tienen 30 minutes para completar la instancia
- El reuse de la instancia se reinicia daily at 06:30 GMT +2, a menos que se use un o
- El reuse de la instancia se comparte entre el Hall of the Abyss y el Labyrinth of the Abyss. Una vez entras en uno, you may not enter the other durante el resto del día
- Las instancias dejan de estar disponibles cuando estás 5 or more levels above del nivel indicado

| Captain Jeronin Lv. 23, 26, 29 | Town of Gludio |
| Captain Lucas Lv. 33, 36, 39 | Town of Dion |
| Captain Gosta Lv. 43, 46, 49 | Town of Giran |
| Captain Mouen Lv. 53, 56, 59 | Town of Oren |
| Captain Kurtiz Lv. 63, 66, 69 | Town of Aden |
| Captain Mathias Lv. 73, 76, 79, 81+ | Town of Goddard |

Participa con tu grupo en instancias diarias que pueden otorgar grandes recompensas. Las instancias se dividen entre group (party), clan y command channel. Cada tipo tiene su propio conjunto de instancias y requisitos. Puedes entrar visitando los siguientes NPCs en Aden Castle Town.
Las instancias de grupo se reinician daily at 06:30 GMT +2, mientras que las de clan y command channel se reinician weekly at Wednesday 06:30 GMT +2.
— Instancias de grupo (2-7 players): Battle with Queen Ant, Battle with Orfen, Battle with Core, Battle with Zaken
— Instancias de clan (7-70 players): Clan Arena (los clanes deben ser Lv. 3+ para entrar)
— Instancias de Command Channel (7-70 players): Battle with Frintezza, Battle with Baium, Battle with Antharas, Sanctum of Spirits

La presencia de los Spirits es fuerte, y parece que este es el lugar de donde proviene la energía. Desafía a cada uno de los Spirit Lords antes de que el portal se cierre y absorbe sus energías.
- El Sanctum of Spirits es una instanced zone
- El Sanctum of Spirits está recomendado para grupos Lv. 76 and higher
- Una vez dentro, tienes 30 minutes para completar la instancia o todos los miembros serán expulsados
- El reuse de la instancia se reinicia cada Wednesday at 06:30 AM (hora del servidor)
- Disponible para grupos y Command Channels de 14 members o más

La sala de Goldberg es una zona de caza temporal y desafiante diseñada para personajes Lv. 78 y superiores. Accesible solo formando una party, promete batallas emocionantes y ricas recompensas.
- Puedes entrar hablando con Sora en Aden
- Solo puedes entrar en un grupo de 2 to 7 miembros. Cuantos más miembros, más recompensas
- Para entrar, el líder de la party debe tener en su inventario , que puede obtenerse del monstruo Goldberg's Steward en la zona especial Tomb of the Ancient Pirates
- Tienes 20 minutes para derrotar a Goldberg


El Heavenly Rift es una instancia especial en la que te enfrentas a tres desafíos, todos con recompensas diferentes. Esta instancia está highly contested, por lo que es importante prepararse y tener en cuenta sus temporizadores y jugadores.
- Puedes entrar hablando con Dimensional Vortex en la Tower of Insolence (Floor 1)
- El área alrededor del vortex es una Combat Zone
- Solo puedes entrar en un grupo de 2 to 7 miembros. Todos los miembros deben estar vivos y cerca del vortex
- Para entrar, el líder de la party debe tener en su inventario
Celestial Shard, que puede obtenerse de
Suspicious Stone, que dropean todos los monstruos en la Tower of Insolence (Floors 7-12)
- Tras entrar una party, hay un retraso de 20 minute antes de que la siguiente party pueda entrar
| Dragon's Treasure | Derrota al dragón que guarda sus tesoros para tener la oportunidad de obtener | |
| Tower Defense | Defiende la torre contra los Possessed Angels y obtén | |
| Angel Eradication | Derrota a los Possessed Angels para tener la oportunidad de obtener |


Los sieges son una parte icónica de Lineage II, que evoca recuerdos nostálgicos de batallas épicas en las llanuras de Aden y Elmore y de asaltar las puertas del castillo. Los sieges tendrán lugar cada domingo y durarán dos horas (1 hora de preparación, 1 hora de siege). El ganador del siege recibirá una skill pasiva especial y un circlet, junto con la Lord's Crown que otorga bonificaciones adicionales. Giran está orientado a jugadores europeos y asiáticos.
— Los clanes podrán registrarse 1 hora antes de que comience el siege (a las 21:00 GMT +2)
— El clan ganador obtendrá 10,000 puntos de Clan Reputation.
— El Giran Castle estará disponible para siege cada domingo a las 22:00 GMT +2.
| Castle Lord's Benefaction NEW | Exp./SP +20%, Adena +10% | |
| Castle Circlet | Resist Shock Lv. 2 | |
| Lord's Crown | Equivalente a Circlet of Splendor +7 |

Para minimizar el riesgo de amaño de combates, las peleas por el estatus de Hero se concentran los sábados de cada semana. Los Heroes deben cumplir las siguientes condiciones para convertirse en uno:
Los juegos de la Olympiad solo se celebran para clases principales y comienzan los sábados únicamente:
— Los estatus de Hero se distribuyen cada domingo
— Las Hero Weapons otorgarán poder adaptativo según el ritmo del servidor
— La Hero Cloak ha sido desactivada
— No hay combates en la Olympiad los domingos para que los jugadores puedan centrarse en el Siege
— Las recompensas de la tienda de la Olympiad y las misiones diarias han sido actualizadas
— Los participantes son movidos en horarios aleatorios para dificultar el amaño de combates
— Los puntos y el ranking de la Olympiad han sido ocultados
| Periodo | 20:00 - 02:00 (GMT +2) |
| Registro | 4 participants (mínimo) |
| Partidas máx. | 50 partidas per week |
| Nivel mín. | Lv. 70 |
| Requisitos | Completar 10 fights, incluyendo one win, por encima de 10 points |
| Premios | Estatus de Hero durante one week para el mejor de cada clase |
| Rango | Puntos mín. | Recompensa |
| Rango 1 | 200+ Points | |
| Rango 2 | 80+ Points | |
| Rango 3 | 50+ Points | |
| Rango 4 | 30+ Points | |
| Rango 5 | 15+ Points |
| Wings of Destiny | Equivalente a Circlet of Splendor +7 | |
| Infinity Crusher NEW | - |

Los siguientes eventos estacionales han sido activados para permitir a los jugadores interactuar con el juego de formas diferentes y crear nuevos métodos viables de farmeo. Los jugadores pueden intercambiar sus objetos de evento a través de la UI o NPCs designados por recompensas.
— Al finalizar los eventos, todos los objetos de evento serán eliminados automáticamente de los jugadores.
| Evento | Descripción | Inicio | Fin | |
| Master Yogi | Master Yogi ha venido a demostrar su destreza en el arte del encantamiento. Encanta su bastón y regresa por una recompensa. | 28/06/2024 | 28/07/2024 | |
| Little Mouse | ¡Alexandru ha llegado a nuestras tierras y está pidiendo Queso! Elige ignorar o alimentar al pequeño ratón y descubre lo que te espera. | 28/06/2024 | 28/07/2024 | |
| Letter Collector | Recoge letras de monstruos por todo el mundo. Las recompensas pueden obtenerse a través de la UI. | 28/06/2024 | 28/07/2024 | |
| Chocolate Thief | Recoge Chocolates para Chocolatier Marshmallow. Combina e intercambia Chocolate Dolls por recompensas. | 28/06/2024 | 28/07/2024 |

Los siguientes eventos por hora han sido activados para permitir a los jugadores interactuar con el juego de formas diferentes y crear nuevas vías viables de farmeo. Los jugadores podrán intercambiar sus objetos de evento a través de la UI o NPCs designados por su recompensa.
- puede obtenerse de eventos y usarse para comprar diversos objetos en el Game Assistant.
| Evento | Tipo | Horarios | |
| Team Vs Team | En equipo | N/A | |
| Hunting Grounds | En equipo | N/A | |
| Domination | En equipo | N/A | |
| Capture the Flag | En equipo | N/A | |
| Fight for the Throne | En equipo | N/A | |
| Deathmatch | Solo | N/A | |
| Last Survivor | Solo | N/A | |
| Goblin Invasion | Solo | N/A | |
| Gladiators | Solo / En equipo | N/A |

El Game Assistant puede encontrarse en todas las ciudades y aldeas, además de en la UI. El Game Assistant es vital para Age of Splendor, ya que tiene la capacidad de intercambiar objetos especiales, servicios y buffs.
Las siguientes funciones pueden encontrarse en el Game Assistant:
— Intercambiar Coupons por diversas weapons, armors, jewels, cloaks y Agathions de donaciones, Starter Packs o eventos
— Intercambiar Soulshot Tickets por Soulshots/Blessed Spiritshots
— Comprar Spellbooks (2nd-3rd class)
— Intercambiar Raid Points, Gem Fragments, Agathions/Bracelets y más
— Añadir o eliminar Augment y Soul Crystals
— Compartir objetos dentro de la cuenta (freight)


¡La Beauty Shop de La Vie En Rose vuelve a abrir sus puertas! Tras su aventurera travesía por las tierras de Gracia y las dimensiones exteriores, ha regresado a Aden y Elmore para compartir el don de la belleza con clientes de todo el reino. La reconocida estilista trae consigo nuevas técnicas y estilos recogidos en sus viajes por tierras lejanas.
Puedes acceder a la Beauty Shop visitando a La Vie En Rose en cualquier ciudad principal, donde ofrece una amplia gama de opciones de personalización, incluyendo peinados, rasgos faciales y diseños de maquillaje. Transforma tu apariencia y destaca en el mundo con sus exclusivos servicios de belleza.

— Los peinados de la Beauty Shop quedarán cubiertos cuando se lleve un accesorio de cabello
— Los diseños de la Beauty Shop son limitados; es posible que se añadan más
| Beauty Shop Ticket | Objeto necesario para comprar estilos de la Beauty Shop |

Creemos que tu personaje debe verse tan elegante como rinde en combate, y con eso en mente, presentamos el sistema de Appearances. Esta función te permite cambiar la apariencia de los objetos equipados por trajes especiales o sets de armadura de crónicas anteriores.
Las siguientes opciones de Appearance están disponibles para personalización:
• Armadura
• Armas
• Capas
• Escudos
• Accesorios de cabello
| Standard | Objetos comunes de C1-C4 | |
| Advanced | Objetos de C5-Interlude o trajes comunes | |
| Rare | Objetos de Gracia-High Five o trajes raros | |
| Legendary | Objetos de GoD y trajes elegantes | |
| Mythic | Objetos exclusivos o trajes de epic bosses con efecto especial |
— Puedes ocultar las skins de otros jugadores a través del options menu.
— Las Appearances pueden accederse a través del menú Alt+X


Se han realizado los siguientes cambios en estas zonas para adaptarlas mejor a nuestro concepto:
— Hot Springs tiene mayor dificultad de monstruos y recompensas. Se han añadido drops de armas A-Grade de bajo nivel
— Devil's Isle ahora muestra mecánicas nocturnas offline y Zaken's Curse
— Giant's Cave tiene reducida la dificultad de monstruos y recompensas. Se han añadido drops de armas A-Grade de bajo nivel
— Catacombs and Necropoli se han movido a Special Daily Zones
— Los niveles de monstruos de Lair of Antharas se han aumentado a Lv. 68+
— Varka Silenos Stronghold ha sido eliminado
— Attribute Zones han sido eliminadas
— Forgotten Isle ha sido reemplazado por Primeval Isle
— Imperial Tomb ha sido reemplazado por Forge of Gods
— Ketra Orc Outpost ha sido reemplazado por Morgos Command Fortress
— Tanor Canyon se ha añadido como zona de caza Lv. 55+
— Bee Hive se ha añadido como zona de caza Lv. 68+
— Garden of Genesis se ha añadido como zona de caza Lv. 82+ para Attribute Spirits

Se han añadido Clan Strongholds en múltiples hot spots (zonas de caza populares) para promover mejor el PvP y la actividad de clan. Los Clan Strongholds no afectan al juego en solitario.
— Captura un Clan Stronghold hablando con él.
— El título y el crest del Clan Stronghold reflejarán el clan propietario y emitirán un efecto especial.
— Para eliminar la posesión de un clan, debes destroy the stronghold.
— Los miembros del clan en su radio recibirán un pequeño buff de Exp./SP.
Los Clan Strongholds pueden encontrarse en:
- Giant's Cave (Inner)
- Devil's Isle
- Tower of Insolence
- Hot Springs
- Morgos Command Fortress
- Forge of Gods
- Primeval Isle
Explora información detallada sobre todas las zonas de caza en Age of Splendor:
| Nombre de zona | Tipo | Rango de nivel | Descripción |
|---|---|---|---|
| Altar of Rites | Battlefield | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | Battlefield | — | Sin descripción disponible |
| Bandit Stronghold | Battlefield | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | Battlefield | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | Battlefield | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Battlefield | Lv. 84-99 | Sin descripción disponible |
| Devastated Castle | Battlefield | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | Battlefield | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Battlefield | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Battlefield | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | Battlefield | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | Battlefield | — | Sin descripción disponible |
| Frozen Valley | Battlefield | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | Battlefield | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Battlefield | Lv. 76-80 | Sin descripción disponible |
| Garden of Genesis | Battlefield | Lv. 80-90 | Sin descripción disponible |
| Giran Arena | Battlefield | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | Battlefield | — | Sin descripción disponible |
| Gludin Arena | Battlefield | — | An arena next to Gludin village. |
| Gludin Harbor | Battlefield | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | Battlefield | — | Sin descripción disponible |
| Goddard Castle's Right Part | Battlefield | — | Sin descripción disponible |
| Goddard Castle's Warcamp | Battlefield | — | Sin descripción disponible |
| Gods' Falls | Battlefield | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Battlefield | Lv. 15-20 | Sin descripción disponible |
| Hardin's Academy | Battlefield | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | Battlefield | — | Sin descripción disponible |
| Hill of Hope | Battlefield | Lv. 2-15 | Sin descripción disponible |
| Immortal Plateau | Battlefield | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | Battlefield | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | Battlefield | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | Battlefield | — | Sin descripción disponible |
| Lv. 20-29 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 30-39 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 40-49 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 50-59 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 60-69 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 70-75 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 76-79 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 80-83 Hunting Zone | Battlefield | — | Sin descripción disponible |
| Lv. 84+ Hunting Zone | Battlefield | — | Sin descripción disponible |
| Misty Mountains | Battlefield | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | Battlefield | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Battlefield | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | Battlefield | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Battlefield | Lv. 86-99 | Sin descripción disponible |
| Pa'agrio Temple | Battlefield | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | Battlefield | — | Sin descripción disponible |
| School of Dark Arts | Battlefield | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | Battlefield | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | Battlefield | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Battlefield | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Battlefield | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | Battlefield | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | Battlefield | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | Battlefield | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | Battlefield | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Battlefield | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Battlefield | Lv. 58-66 | Sin descripción disponible |
| The Dark Forest | Battlefield | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | Battlefield | — | Sin descripción disponible |
| Undine Waterfall | Battlefield | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | Battlefield | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Giran Castle | Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Abandoned Coal Mines | Dungeon | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Dungeon | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Dungeon | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Dungeon | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Dungeon | Lv. 88-99 | Farm Zone |
| Cave of Trials | Dungeon | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Dungeon | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Dungeon | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Dungeon | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Dungeon | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Dungeon | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Dungeon | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Dungeon | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Dungeon | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Dungeon | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Dungeon | Lv. 82-90 | Sin descripción disponible |
| Partisan's Hideaway | Dungeon | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Dungeon | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Dungeon | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Dungeon | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Dungeon | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Dungeon | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Dungeon | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Dungeon | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Dungeon | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Dungeon | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Dungeon | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Dungeon | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Abandoned Camp | Field | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Field | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Field | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Field | Lv. 88-99 | Sin descripción disponible |
| Bee Hive | Field | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Field | Lv. 86-99 | Sin descripción disponible |
| Beleth's Magic Circle | Field | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Field | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Field | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Field | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Field | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Field | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Field | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Field | Lv. 86-99 | Sin descripción disponible |
| Dion Hills | Field | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Field | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Field | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Field | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Field | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Field | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Field | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Field | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Field | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Field | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Field | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Field | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Field | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Field | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Field | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Field | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Field | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Field | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Field | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Field | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Field | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Field | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Field | Lv. 86-99 | Sin descripción disponible |
| Plains of Dion | Field | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Field | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Field | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Field | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Field | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Field | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Field | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Field | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Field | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Field | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Field | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Field | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Field | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Field | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Field | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Field | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Field | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Field | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Field | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Field | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Field | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Ant Nest | Raid | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Raid | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Raid | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Raid | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Antharas' Nest | Special | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | Special | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | Special | — | Sin descripción disponible |
| Giran Harbor | Special | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | Special | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | Special | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | Special | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | Special | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | Special | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | Special | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | Special | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Aden Castle | Territory | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Territory | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | Territory | — | Arenas |
| Baium's Floor | Territory | — | Belly Zone |
| Beleth's Lair | Territory | — | Belly Zone |
| Brakki's Shrine | Territory | — | Belly Zone |
| Chromatic Highlands | Territory | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | Territory | — | Belly Zone |
| Devil's Isle - Left | Territory | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Territory | Lv. 70-78 | Belly Zone |
| Dion Castle | Territory | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Territory | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | Territory | — | Belly Zone |
| Entrance | Territory | Lv. 86-99 | Farm Zone |
| Freya's Castle | Territory | — | Belly Zone |
| Frontier | Territory | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Territory | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | Territory | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | Territory | — | Belly Zone |
| Hestia's Abode | Territory | — | Belly Zone |
| Horus' Altar | Territory | — | Belly Zone |
| Imperial Tomb | Territory | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Territory | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Territory | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | Territory | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | Territory | — | Belly Zone |
| Pagan Temple | Territory | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | Territory | — | Belly Zone |
| Sailren's Cavern | Territory | — | Belly Zone |
| Satina's Shrine | Territory | — | Belly Zone |
| Schuttgart Castle | Territory | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | Territory | — | Sin descripción disponible |
| Tower of Insolence | Territory | — | TOI |
| Varka Silenos Barracks | Territory | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Territory | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | Territory | — | Belly Zone |
| Dark Elf Village | Town | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | Town | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | Town | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | Town | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | Town | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | Town | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | Town | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | Town | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Town | Lv. 86-99 | Sin descripción disponible |
| Talking Island Village | Town | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | Town | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | Town | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | Town | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | Town | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | Town | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | Town | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Altar of Rites | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | — | Sin descripción disponible |
| Bandit Stronghold | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Lv. 84-99 | Sin descripción disponible |
| Devastated Castle | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | — | Sin descripción disponible |
| Frozen Valley | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Lv. 76-80 | Sin descripción disponible |
| Garden of Genesis | Lv. 80-90 | Sin descripción disponible |
| Giran Arena | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | — | Sin descripción disponible |
| Gludin Arena | — | An arena next to Gludin village. |
| Gludin Harbor | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | — | Sin descripción disponible |
| Goddard Castle's Right Part | — | Sin descripción disponible |
| Goddard Castle's Warcamp | — | Sin descripción disponible |
| Gods' Falls | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Lv. 15-20 | Sin descripción disponible |
| Hardin's Academy | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | — | Sin descripción disponible |
| Hill of Hope | Lv. 2-15 | Sin descripción disponible |
| Immortal Plateau | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | — | Sin descripción disponible |
| Lv. 20-29 Hunting Zone | — | Sin descripción disponible |
| Lv. 30-39 Hunting Zone | — | Sin descripción disponible |
| Lv. 40-49 Hunting Zone | — | Sin descripción disponible |
| Lv. 50-59 Hunting Zone | — | Sin descripción disponible |
| Lv. 60-69 Hunting Zone | — | Sin descripción disponible |
| Lv. 70-75 Hunting Zone | — | Sin descripción disponible |
| Lv. 76-79 Hunting Zone | — | Sin descripción disponible |
| Lv. 80-83 Hunting Zone | — | Sin descripción disponible |
| Lv. 84+ Hunting Zone | — | Sin descripción disponible |
| Misty Mountains | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Lv. 86-99 | Sin descripción disponible |
| Pa'agrio Temple | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | — | Sin descripción disponible |
| School of Dark Arts | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Lv. 58-66 | Sin descripción disponible |
| The Dark Forest | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | — | Sin descripción disponible |
| Undine Waterfall | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Giran Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Abandoned Coal Mines | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Lv. 88-99 | Farm Zone |
| Cave of Trials | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Lv. 82-90 | Sin descripción disponible |
| Partisan's Hideaway | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Abandoned Camp | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Lv. 88-99 | Sin descripción disponible |
| Bee Hive | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Lv. 86-99 | Sin descripción disponible |
| Beleth's Magic Circle | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Lv. 86-99 | Sin descripción disponible |
| Dion Hills | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Lv. 86-99 | Sin descripción disponible |
| Plains of Dion | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Ant Nest | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Antharas' Nest | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | — | Sin descripción disponible |
| Giran Harbor | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Aden Castle | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | — | Arenas |
| Baium's Floor | — | Belly Zone |
| Beleth's Lair | — | Belly Zone |
| Brakki's Shrine | — | Belly Zone |
| Chromatic Highlands | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | — | Belly Zone |
| Devil's Isle - Left | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Lv. 70-78 | Belly Zone |
| Dion Castle | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | — | Belly Zone |
| Entrance | Lv. 86-99 | Farm Zone |
| Freya's Castle | — | Belly Zone |
| Frontier | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | — | Belly Zone |
| Hestia's Abode | — | Belly Zone |
| Horus' Altar | — | Belly Zone |
| Imperial Tomb | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | — | Belly Zone |
| Pagan Temple | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | — | Belly Zone |
| Sailren's Cavern | — | Belly Zone |
| Satina's Shrine | — | Belly Zone |
| Schuttgart Castle | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | — | Sin descripción disponible |
| Tower of Insolence | — | TOI |
| Varka Silenos Barracks | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | — | Belly Zone |
| Nombre de zona | Rango de nivel | Descripción |
|---|---|---|
| Dark Elf Village | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Lv. 86-99 | Sin descripción disponible |
| Talking Island Village | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
Age of Splendor restaura la importancia de la artesanía conocida de crónicas anteriores. Hemos restaurado recetas perdidas en monstruos de todo el continente y simplificado los requisitos para objetos S-Grade.

— Se han añadido recetas B-Grade faltantes a monstruos Lv. 68+ por todo el mapa.
— Se han añadido recetas A-Grade faltantes a monstruos Lv. 78+ por todo el mapa.
— Los requisitos de recetas S-Grade se han reduced drásticamente.

Las L2 Coins servirán como moneda principal en Age of Splendor. Las L2 Coins dropean de all monsters Lv. 40+ y players por todo el mundo, y la cantidad de drop aumenta según la dificultad del monstruo. Los jugadores también pueden obtener L2 Coins de la Age of Splendor Store mediante moneda real, o de GM-held or automatic events, o de Field/Epic Bosses.
- Las L2 Coins NO son intercambiables entre jugadores
- Los límites de L2 Coin se reinician diariamente a las 06:30 GMT +2 para todos los jugadores
- Las L2 Coins tienen probabilidad de dropear de monstruos o por tiempo determinado, según lo que ocurra primero
- Las cuentas premium no afectan los drops de L2 Coin
| Lv. 40-49 | 5-7 | 12,500 por día | |
| Lv. 50-59 | 7-13 | 15,000 por día | |
| Lv. 60-75 | 10-15 | 20,000 por día | |
| Lv. 76-80 | 14-17 | 22,000 por día | |
| Lv. 81-84 | 14-29 | 25,000 por día | |
| Lv. 85-90 | 17-35 | 30,000 por día |


En Age of Splendor, hemos creado nuevas monedas para ofrecer a los jugadores un acceso más fácil a consumibles y evitar los sinks de L2 Coin. Queremos enfatizar que nuestro compromiso con un gameplay no-P2W (pay-to-win) es genuino. Estas monedas garantizan que todos los jugadores tengan una oportunidad justa de disfrutar del juego sin necesidad de gastar dinero real.
| Credits | Obtenidos al Donating o vender objetos en el World Exchange Intercambiar por diversos objetos en la AoS Store o el World Exchange | |
| Raid Points | Obtenidos al participar en raids Intercambiar por diversos consumibles | |
| Event Medals | Obtenidos al participar en eventos o Epic Bosses Intercambiar por Stable Enchant Scrolls | |
| Ancient Kingdom Coins | Obtenidos al cazar monstruos por todo el mundo Intercambiar por diversos consumibles | |
| Gem Fragment | Comprados con Raid Points Intercambiar por Damaged Epic Jewel Enchant Packages | |
| Epic Essence | Obtenidos al participar en Epic Bosses/Priests Intercambiar por diversos objetos a través de Special Craft |

El Marketplace está diseñado para que los jugadores intercambien sus splendors y botín en el juego por Credits entre otros jugadores. Para garantizar nuestro concepto de juego tranquilo y justo, creemos que esta es la mejor forma de que los jugadores intercambien objetos valiosos mientras se sienten recompensados por sus esfuerzos. A su vez, esto garantiza que nuestro servidor sea transparente y free to play.
Puedes acceder al Marketplace haciendo clic en el icono
en el juego.
Los listados se publican en el canal de Discord del servidor para jugadores que deseen recibir una notificación fuera del juego.

- Puede usarse por jugadores Lv. 40 and above
- Se permite un máximo de 20 items listados por vendedor
- Se aplica un impuesto del 5% una vez vendido el objeto
- Cualquier objeto tradable puede intercambiarse


Los Dragon Kill Points o DKP son un sistema semi-formal de puntuación usado por guilds en juegos multijugador masivos en línea. Los jugadores en estos juegos se enfrentan a desafíos a gran escala, o raids, que solo pueden superarse mediante el esfuerzo concertado de docenas de jugadores a la vez.
Los DKP pueden obtenerse automáticamente al participar en raid bosses o establecerse manualmente por líderes de clan o miembros con privilegios especiales.
Los clanes pueden establecer la cantidad de DKP obtenida por participar en un raid o la puntuación individual de un miembro.

La Clan Shop puede usarse para vender objetos establecidos por el líder del clan o miembros con un privilegio especial y pueden ser comprados por miembros con suficientes DKP.

- Solo el clan leader o members with a special privilege pueden añadir/eliminar objetos
- Se requiere una pequeña tarifa de Adena al listar un objeto
- Cualquier objeto tradable puede intercambiarse
- Los objetos pueden comprarse por cualquier miembro con suficientes DKP
- Se ha implementado un sistema de Auction en vivo, y los líderes de clan pueden elegir iniciarlo o detenerlo
- El tiempo máximo de listado es de 7 days

El arte perdido de la pesca ha sido reintroducido en nuestro servidor como medio alternativo de farmeo. Los jugadores pueden pescar en ubicaciones con agua (obviamente...), y deben tener equipados una Fishing Pole y un Lure. Los jugadores pueden obtener e intercambiar objetos de pesca a través del Fisherman's Guild Member que se encuentra en la tienda de comestibles de cualquier ciudad.
La pesca también otorga experience a los jugadores según su nivel y el pez capturado.

| Blue Mackerel | Común | |
| Fresh Blue Mackerel | Común | |
| Tuna | Raro | |
| Whale | Muy raro |

Los siguientes sets de armadura tienen sus bonificaciones rehechas para mejorar la diversidad de builds y clases:
| Bonificación de encantamiento +8 Robe | Ahora otorga +8% M. Skill Power |
| Zubei Heavy Set | HP Recovery Bonus +5.24%, Max HP +294, Paralysis Resistance +30%, Dagger Resistance +5%, CON +1 and P. Def. +10% | |
| Zubei Light Set | P. Evasion +4, P. Critical Rate +10, DEX +1, STR +2, P. Atk. +3% and Paralysis Resistance +30% | |
| Zubei Robe Set | MP Recovery Bonus +5.26%, Max MP +102, Paralysis Resistance +30%, Casting Speed +5%, INT +1 and M. Atk. +10% | |
| Avadon Heavy Set | Max HP +294, P. Def. +5%, M. Def. +5%, CON +1 and Mental Attack Resistance +30% | |
| Avadon Light Set | P. Critical Damage +30, M. Evasion +4, M. Def. +8%, STR +1 and Mental Attack Resistance +30% | |
| Avadon Robe Set | P. Def. +5.26%, MEN +1, Casting Spd. +15% and Mental Attack Resistance +30% | |
| Doom Heavy Set | Max HP +320, Sleep/Hold Resistance +50% and STR -1, CON +3 | |
| Doom Light Set | MP Recovery Bonus +5.26%, P. Atk. +5%, Sleep/Hold Resistance +50% and DEX +3 | |
| Doom Robe Set | MP Recovery Bonus +5.26%, Movement Speed +15, Sleep/Hold Resistance +50%, M. Critical Damage +300 and INT +2, MEN +1, WIT -1 | |
| Dark Crystal Heavy Set | HP Regeneration +5.24%, Healing Received +7%, HP +320, CON +3, STR -1 and Paralysis/Hold Resistance +50% | |
| Dark Crystal Light Set | P./M. Evasion +4, P. Critical Damage +4%, P. Atk. Spd. +4%, Paralysis Resistance +50%, STR +3 and CON -1 | |
| Tallum Heavy Set | Movement Speed +4, Atk. Spd. +8%, STR +2, CON -2 and Mental Attack Resistance +50% (40% inside Olympiad) | |
| Tallum Light Set | Max MP +355, M. Def. +8%, Casting Speed +15%, MEN +3, WIT -1 and Mental Attack Resistance +50% (40% inside Olympiad) | |
| Tallum Robe Set | MP Recovery Bonus +5.26%, Movement Speed +7, Mental Attack Resistance +50% (40% inside Olympiad), M. Def. +8%, INT -2, WIT +2 and Casting Spd. +15% | |
| Imperial Crusader Set | Heal effectiveness +6%, Speed +10, P. Def. +5%, M. Def. +5%, Max HP +5%, STR +2, CON +2, DEX -1, Sleep Resistance +50% and Stun Resistance +30% | |
| Draconic Leather Set | P./M. Evasion +4, Speed +5, P. Atk. +6%, Atk. Spd. +6%, Critical Damage +6%, STR +2, DEX +2, CON -1, Hold Resistance +50% and Stun Resistance +30% | |
| Major Arcana Set | Casting Speed +5%, Movement Speed +7, M. Atk. +10%, Stun Resistance +50%, Paralysis Resistance +30% and INT +2, WIT +2, MEN -1 |

Se han aplicado los siguientes cambios en skills a todas las clases y razas.
| Skill | Descripción | |
| Aumenta los slots de inventario en 10-50 | ||
| Expande los slots de buff en 1-4 | ||
| Aumenta los slots de Elixir en 1-10 | ||
| Skill | Descripción | |
| Mounts | P./M. Def. -50% cuando está activo | |
| Amber | Ahora otorga daño PvP pasivo. Se eliminó la skill activa | |
| Opal Lv. 4-10 | Tiempo de skill activa reducido a 4/5/6/7/8/9/10 segundos | |

Se han aplicado los siguientes cambios en skills a clanes de todos los niveles.
| Skill | Descripción | |
| Resucita a miembros del clan cercanos | ||
| Movement Speed de miembros del clan cercanos +50 durante 15 seg. No puede usarse en la Olympiad | ||
| Los miembros del clan cercanos son invulnerables durante 15 seg. No puede usarse en la Olympiad | ||
| Skill | Descripción | |
| Cooldown reducido a 5 min. | ||
| Cooldown reducido a 5 min. | ||

Los warriors y luchadores cuerpo a cuerpo siempre han sido conocidos por su gran supervivencia, pero vulnerables a ataques a distancia y kiting. Sin embargo, con la incorporación de Essence, los warriors se han convertido en adversarios formidables para todos. Hemos dado un paso atrás y trasladado su poder hacia la efectividad en combate en lugar del gap closing y la persistencia.
Lo siguiente aplica a estas clases:
- Gladiator / Duelist
- Warlord / Dreadnought
- Destroyer / Titan
- Tyrant / Grand Khavatari
- Bounty Hunter / Fortune Seeker
- Warsmith / Maestro
Todos los Warriors
| Skill | Descripción | |
| Jump Attack NEW | Salta hacia el objetivo infligiendo una pequeña cantidad de daño. Dynamic Cooldown: Reducido a 3s cuando se usa en PvE Aprendida desde Lv. 40 | |
| Skill | Descripción | |
| Rush | Dynamic Cooldown: Reducido a 3s cuando se usa en PvE Aprendida desde Lv. 20 | |
| Skill | Descripción | |
| Cooldown y casting time reducidos, mayor poder, no consume Momentum | ||
| Cooldown y casting time reducidos, mayor poder, no consume Momentum | ||
| Poder ligeramente reducido en PvP | ||
| Duración reducida a 15 segundos | ||
| Skill | Descripción | |
| Aumenta el daño y la defensa PvE Aprendida desde Lv. 40 | ||
| Sacrifica el 90% de tu Max HP para recuperar 5,000 CP y 1,000 MP No puede usarse en la Olympiad. Aprendida desde Lv. 74 | ||
| Skill | Descripción | |
| Cooldown reducido a 3 segundos | ||
| Usable con 30% HP o menos | ||
| Cooldown aumentado a 75 segundos fijos, duración reducida a 30/40/50/60s | ||
| Skill | Descripción | |
| Aumenta el daño y la defensa PvE Aprendida desde Lv. 40 | ||
| Skill | Descripción | |
| Cooldown y casting time reducidos, mayor poder, no consume momentum. | ||
| Cooldown y casting time reducidos, mayor poder, no consume momentum. | ||
| Usable con 30% HP o menos | ||
| Poder ligeramente reducido en PvP. | ||
| Skill | Descripción | |
| Aumenta el daño y la defensa PvE Aprendida desde Lv. 40 | ||
| Aumenta el daño PvE de miembros de tu party en +5% y la tasa de Adena/Drop/Spoil en +10% Aprendida desde Lv. 58 | ||
| Lanza un hacha al enemigo infligiendo daño y aturdiéndolo Aprendida desde Lv. 66 | ||
| Spoilea e inflige daño a monstruos a tu alrededor Aprendida desde Lv. 76 | ||
| Elimina el arma de enemigos a tu alrededor Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Aprendida desde Lv. 40 | ||
| Aprendida desde Lv. 46 | ||
| Skill | Descripción | |
| Aumenta el daño y la defensa PvE Aprendida desde Lv. 40 | ||
| Aumenta la defensa PvE de miembros de tu party en +5% y Max HP en +10% Aprendida desde Lv. 58 | ||
| Lanza un hacha al enemigo infligiendo daño y aturdiéndolo Aprendida desde Lv. 66 | ||
| Aumenta P. Atk. y P. Critical del objetivo al usar sword/pole/dualsword/dagger/fist Aprendida desde Lv. 76 | ||
| Aumenta el rango de ataque P. Atk. del objetivo al usar arco Aprendida desde Lv. 76 | ||
| Aumenta P. Def. y Evasion del objetivo al usar armadura ligera Aprendida desde Lv. 76 | ||
| Aumenta P. Def. y reduce el consumo de MP del objetivo al usar robe Aprendida desde Lv. 76 | ||
| Elimina el arma de enemigos a tu alrededor Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Aprendida desde Lv. 40 | ||
| Aprendida desde Lv. 46 | ||

Los tanks siempre han tenido dificultades en servidores low y mid-rate, siendo deseados solo cuando era absolutamente necesario. En Age of Splendor, hemos añadido las siguientes skills y cambios a las clases tank para garantizar que puedan sobrevivir por sí solos y demostrar ser un activo muy valioso en el juego en equipo.
Lo siguiente aplica a estas clases:
- Paladin / Phoenix Knight
- Dark Avenger / Hell Knight
- Temple Knight / Eva's Templar
- Shillien Knight / Shillien Templar
Todos los Tanks
| Skill | Descripción | |
| Aumenta el daño y la defensa PvE. Aprendida desde Lv. 40. | ||
| Aumenta el P./M. Atk. y Casting Speed de miembros de la party cercanos en +5% (en un rango de 1,100). Aprendida desde Lv. 44. | ||
| Provoca automáticamente a monstruos cercanos para que te ataquen Aprendida desde Lv. 52 | ||
| Absorbe una gran parte del daño recibido por un miembro de la party No puede usarse con Shield of Faith Aprendida desde Lv. 66 | ||
| Skill | Descripción | |
| Ya no inmoviliza, en su lugar reduce la velocidad en 90-80% | ||
| Cantidad de objetivos reducida a 5+2 Dynamic Cooldown: Reducido a 10s cuando se usa en PvE Quick Reaction: Los monstruos serán atacados más rápido al ser atraídos | ||
| Dynamic Cooldown: Reducido a 5s cuando se usa en PvE Quick Reaction: Los monstruos serán atacados más rápido al ser atraídos Aprendida desde Lv. 56 | ||
| Skill | Descripción | |
| Invoca un Phoenix para luchar a tu lado Aprendida desde Lv. 40-84 | ||
| Al usar Aggression, tiene probabilidad de aumentar el P./M. Def de tu party Aprendida desde Lv. 40 | ||
| Tiene probabilidad de reflejar debuffs físicos al atacante Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Al usar Aggression, tiene probabilidad de aumentar el P./M. Atk. de tu party Aprendida desde Lv. 40 | ||
| Skill | Descripción | |
| Aprendida desde Lv. 40 | ||
| Cooldown fijo (5 segundos). No puede superponerse con otro fear. | ||
| Skill | Descripción | |
| Al usar Aggression, tiene probabilidad de aumentar el P./M. Def. de tu party Aprendida desde Lv. 40 | ||
| Tiene probabilidad de reflejar debuffs mágicos al atacante Aprendida desde Lv. 80 | ||
| Restaura el HP de miembros de la party en un 50% y 50 HP de forma continua Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Al usar Aggression, tiene probabilidad de aumentar el P./M. Atk. de tu party Aprendida desde Lv. 40 | ||

Aunque más débiles en solitario, las clases de soporte son esenciales en PvP y juego en equipo. Estamos reforzando la identidad única y los picos de poder de cada clase de soporte, además de añadir skills de utilidad interesantes. Los bards a menudo han sido descuidados en servidores con buffers, por lo que hemos realizado cambios para que vuelvan a ser reconocidos y valorados como en sus días de gloria.
Lo siguiente aplica a estas clases:
- Bishop / Cardinal
- Prophet / Hierophant
- Elven Elder / Eva's Saint
- Swordsinger / Sword Muse
- Shillien Elder / Shillien Saint
- Bladedancer / Spectral Dancer
- Warcryer / Doomcryer
- Overlord / Dominator
Todos los Enchanters (Overlord, Warcryer, Prophet, Swordsinger, Bladedancer)
| Skill | Descripción | |
| Poems and Harmonies | Puede aprenderse en lugar de buffs estándar | |
| Skill | Descripción | |
| Reduce el mana del enemigo. No puede usarse en la Olympiad. Reemplazada por Mana Burn Aprendida desde Lv. 56 | ||
| Elimina 1-2 debuffs. No puede usarse en la Olympiad. Reemplazada por Cleanse Aprendida desde Lv. 56 | ||
| Destierra un servitor enemigo. Si tiene éxito, el summoner no podrá invocar nuevas mascotas durante 5 seg. Aprendida desde Lv. 56 | ||
| Aumenta la curación recibida del objetivo durante 20 min Aprendida desde Lv. 66 | ||
| Aumenta el poder de curación Reemplaza Greater Heal y Greater Group Heal Aprendida desde Lv. 76 | ||
| Aumenta el poder de skill de Might Of Heaven Evoluciona Might of Heaven a Shining Ray Aprendida desde Lv. 76 | ||
| Te convierte en piedra. Aumenta P. Def. y M. Def. pero reduce Movement Speed. No puedes usar skills. Aprendida desde Lv. 79 | ||
| Skill | Descripción | |
| Aprendida desde Lv. 56 | ||
| Ahora es un buff de party Aprendida desde Lv. 40 | ||
| Ahora es un buff de party Aprendida desde Lv. 42 | ||
| Ahora es un buff de party Aprendida desde Lv. 58 | ||
| Aprendida desde Lv. 48 | ||
| Aprendida desde Lv. 76 | ||
| Aprendida desde Lv. 78 | ||
| Skill | Descripción | |
| Reduce el mana del enemigo. No puede usarse en la Olympiad. Reemplazada por Mana Burn Aprendida desde Lv. 56 | ||
| Elimina 1-2 debuffs. No puede usarse en la Olympiad. Reemplazada por Cleanse Aprendida desde Lv. 56 | ||
| Destierra un servitor enemigo. Si tiene éxito, el summoner no podrá invocar nuevas mascotas durante 5 seg. Aprendida desde Lv. 56 | ||
| Cura a los 10 aliados más heridos alrededor del objetivo hasta un 15% de su HP. No puede usarse en la Olympiad Aprendida desde Lv. 78 | ||
| Te convierte en piedra. Aumenta P. Def. y M. Def. pero reduce Movement Speed. No puedes usar skills. Aprendida desde Lv. 79 | ||
| Cancela el cast de skill actual del objetivo. Aprendida desde Lv. 65 | ||
| Skill | Descripción | |
| Ahora es un buff de party | ||
| Ahora es una skill pasiva | ||
| Ahora es una skill pasiva | ||
| Aprendida desde Lv. 48 | ||
| El cooldown es ahora de 30 seg. Aprendida desde Lv. 76 | ||
| Skill | Descripción | |
| Reduce las defensas del objetivo contra ataques físicos y M. Def. No puede usarse con Stigma of Shilen Aprendida desde Lv. 40 | ||
| Reduce las defensas del objetivo contra ataques físicos y M. Def. No puede usarse con Stigma of Shilen Aprendida desde Lv. 40 | ||
| Reduce el mana del enemigo. No puede usarse en la Olympiad. Reemplazada por Mana Burn Aprendida desde Lv. 56 | ||
| Destierra un servitor enemigo. Si tiene éxito, el summoner no podrá invocar nuevas mascotas durante 5 seg. Aprendida desde Lv. 56 | ||
| Elimina 1-2 debuffs. No puede usarse en la Olympiad. Reemplazada por Cleanse Aprendida desde Lv. 56 | ||
| Reduce el daño recibido de todos los miembros de la party Aprendida desde Lv. 56 | ||
| Aumenta M. Def. pero reduce P. Def. Aprendida desde Lv. 76 | ||
| Aumenta el poder de curación Reemplaza Greater Heal y Greater Group Heal Aprendida desde Lv. 76 | ||
| Aumenta el poder de skill de Might Of Heaven Evoluciona Might of Heaven a Shining Ray Aprendida desde Lv. 76 | ||
| Cura a los 10 aliados más heridos alrededor del objetivo hasta un 15% de su HP. No puede usarse en la Olympiad Aprendida desde Lv. 78 | ||
| Invoca un Tree of Life, curando aliados cercanos con la posibilidad de eliminar 1-2 debuffs Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Duración cambiada a 10 segundos Aprendida desde Lv. 77 | ||
| Aprendida desde Lv. 40 | ||
| Aprendida desde Lv. 76 | ||
| Aprendida desde Lv. 78 | ||
| Skill | Descripción | |
| Reduce el mana del enemigo. No puede usarse en la Olympiad. Reemplazada por Mana Burn Aprendida desde Lv. 56 | ||
| Destierra un servitor enemigo. Si tiene éxito, el summoner no podrá invocar nuevas mascotas durante 5 seg. Aprendida desde Lv. 56 | ||
| Elimina 1-2 debuffs. No puede usarse en la Olympiad. Reemplazada por Cleanse Aprendida desde Lv. 56 | ||
| Los miembros de la party tienen probabilidad de curarse al ser atacados Aprendida desde Lv. 60 | ||
| Aumenta M. Def. pero reduce P. Def. Aprendida desde Lv. 76 | ||
| Aumenta el poder de curación Reemplaza Greater Heal y Greater Group Heal Aprendida desde Lv. 76 | ||
| Aumenta el poder de skill de Might Of Heaven Evoluciona Might of Heaven a Shining Ray Aprendida desde Lv. 76 | ||
| Cura a los 10 aliados más heridos alrededor del objetivo hasta un 15% de su HP. No puede usarse en la Olympiad Aprendida desde Lv. 78 | ||
| Invoca un Tree of Shilen, curando aliados cercanos con la posibilidad de eliminar 1-2 debuffs Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Ahora tiene Overheal (recupera CP con HP lleno) Afecta a todos los miembros de la party | ||
| Reduce ligeramente la resistencia a arcos No puede usarse con Stigma of Eva | ||
| Reduce ligeramente la resistencia a arcos No puede usarse con Stigma of Eva | ||
| Aprendida desde Lv. 46 | ||
| Aprendida desde Lv. 48 | ||
| Aprendida desde Lv. 76 | ||
| Skill | Descripción | |
| Cura a los 10 aliados más heridos alrededor del objetivo por hasta un 15% de su HP. No puede usarse en la Olympiad Aprendida desde Lv. 78 | ||
| Durante 20s, aumenta el daño con arco en +15% y Atk./Cst. Spd. en +15% Aprendida desde Lv. 78 | ||
| Te convierte en piedra. Aumenta P. Def. y M. Def. pero reduce Movement Speed. No puedes usar skills. Aprendida desde Lv. 79 | ||
| Genera un símbolo mágico con probabilidad de cancelar dances/songs de enemigos en el radio Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Tasa de activación aumentada Aumenta Atk./Cst. Speed y daño PvE en 20% Aprendida desde Lv. 80 | ||
| Ahora es una skill pasiva | ||
| Ahora es una skill pasiva | ||
| Aprendida desde Lv. 40 | ||
| Aprendida desde Lv. 40 | ||
| Aprendida desde Lv. 40 | ||
| Aprendida desde Lv. 78 | ||
| Skill | Descripción | |
| Cura a los 10 aliados más heridos alrededor del objetivo por hasta un 15% de su HP. No puede usarse en la Olympiad Aprendida desde Lv. 78 | ||
| Te convierte en piedra. Aumenta P. Def. y M. Def. pero reduce Movement Speed. No puedes usar skills Aprendida desde Lv. 79 | ||
| Limita el porcentaje de Max HP del objetivo Aprendida desde Lv. 81 | ||
| Skill | Descripción | |
| Aumenta CP en 800/1000/1200/1500 Duración aumentada a 5 min. | ||
| Cooldown fijo (5 segundos) No puede superponerse con otro fear | ||
| Skill | Descripción | |
| Gift of Shilen NEW | Al usar Aggression, tiene probabilidad de aumentar el P./M. Atk. de tu party Aprendida desde Lv. 40 | |
| Provoca automáticamente a monstruos cercanos para que te ataquen Aprendida desde Lv. 52 | ||
| Aumenta tu P./M. Def. y Skill Evasion Aprendida desde Lv. 56 | ||
| For 15 sec, increases a party member's Bow Resistance by 65% and reduces M. Atk. by 99% Aprendida desde Lv. 78 | ||
| Genera un símbolo mágico con probabilidad de cancelar dances/songs de enemigos en el radio Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Dynamic Cooldown: Reducido a 3s cuando se usa en PvE Aprendida desde Lv. 56 | ||
| Aprendida desde Lv. 40 | ||
| Aprendida desde Lv. 43 | ||
| Skill | Descripción | |
| Al usar Aggression, tiene probabilidad de aumentar el P./M. Def. de tu party Aprendida desde Lv. 40 | ||
| Provoca automáticamente a monstruos cercanos para que te ataquen Aprendida desde Lv. 52 | ||
| Aumenta tu P./M. Atk., P. Critical Power y Attack Speed Aprendida desde Lv. 56 | ||
| Song of Meditation NEW | Aumenta la regeneración de MP de miembros de la party y reduces their MP Consumption Aprendida desde Lv. 76 | |
| For 5 min, increases a party member's Bow Resistance by 10 Aprendida desde Lv. 80 | ||
| Genera un símbolo mágico con probabilidad de cancelar dances/songs within the radius Aprendida desde Lv. 80 | ||
| Skill | Descripción | |
| Decreases Atk./Cst./Move Speed of nearby enemies Aprendida desde Lv. 54-84 | ||
| Dynamic Cooldown: Reducido a 3s cuando se usa en PvE Aprendida desde Lv. 56 | ||
| Aprendida desde Lv. 40 | ||

Aunque los mystics siempre han dominado Lineage II cuando disponen de pociones de mana y buffs, monitorizaremos cuidadosamente los cambios para garantizar que sigan equilibrados con otras clases manteniendo su identidad única y picos de poder.
| Skill | Descripción | |
| Te teletransporta hacia adelante Aprendida desde Lv. 56 | ||
| Aumenta el poder de skills mágicas de fuego Aprendida desde Lv. 60 | ||
| Tiene probabilidad de quemar al atacante al ser atacado Aprendida desde Lv. 60 | ||
| Inflige daño mágico no elemental con 160 de poder en un área, recuperando algo de MP. Aprendida desde Lv. 82 | ||
| Skill | Descripción | |
| Tiene probabilidad de cancelar el objetivo del enemigo Cooldown reducido a 2 seg. | ||
| Ahora afecta a todos los miembros de la party. | ||
| Cooldown fijo (30 segundos). | ||
| Aprendida desde Lv. 78 | ||
| Skill | Descripción | |
| Cooldown fijo (5 segundos) No puede superponerse con otro fear | ||
| Ahora cuesta Cursed Bones Cooldown fijo (10 seg.) | ||
| Ahora cuesta Cursed Bones Cooldown fijo (10 seg.) | ||
| Ahora cuesta Cursed Bones Cooldown fijo (10 seg.) | ||
| Aprendida desde Lv. 77 | ||
| Aprendida desde Lv. 78 | ||
| Skill | Descripción | |
| Te teletransporta hacia adelante Aprendida desde Lv. 56 | ||
| Aumenta el poder de skills mágicas de agua Aprendida desde Lv. 60 | ||
| Tiene probabilidad de reducir el Movement Speed del atacante Aprendida desde Lv. 60 | ||
| Inflige daño mágico no elemental con 160 de poder en un área recuperando algo de MP Aprendida desde Lv. 82 | ||
| Skill | Descripción | |
| Tiene probabilidad de cancelar el objetivo del enemigo Cooldown reducido a 2 seg. | ||
| Ahora afecta a todos los miembros de la party | ||
| Cooldown fijo (30 segundos) | ||
| Aprendida desde Lv. 78 | ||
| Skill | Descripción | |
| Te teletransporta hacia adelante Aprendida desde Lv. 56 | ||
| Aumenta el poder de skills mágicas de viento Aprendida desde Lv. 60 | ||
| Tiene probabilidad de reducir el casting speed del atacante. Aprendida desde Lv. 60 | ||
| Aumenta M.Atk. y consumo de MP. Aprendida desde Lv. 80 | ||
| Inflige daño mágico no elemental con 160 de poder en un área, recuperando algo de MP Aprendida desde Lv. 82 | ||
| Skill | Descripción | |
| Tiene probabilidad de cancelar el objetivo del enemigo. | ||
| Cooldown fijo (30 segundos) | ||
| Aprendida desde Lv. 78 | ||
| Skill | Descripción | |
| Invoca un Feline Sniper que puede atacar a distancia Cooldown fijo (10 seg.) | Lv. 76+ | |
| Feline Sniper: Stun Shot NEW | Inflige daño físico a distancia y aturde al objetivo | |
| Feline Sniper: Arrow Rain NEW | Inflige daño físico a enemigos alrededor del objetivo | |
| Feline Sniper: Sniper's Wisdom NEW | Rango de ataque con arco de miembros de la party +100 y P. Critical Damage +5% | |
| Aumenta significativamente el P./M. Atk. del servitor durante 15 seg. Aprendida desde Lv. 76 | ||
| Inflige daño mágico no elemental Cooldown de 10 seg. Aprendida desde Lv. 76 | ||
| Skill | Descripción | |
| Cooldown fijo (10 seg.) | ||
| Cooldown fijo (10 seg.) | ||
| Aprendida desde Lv. 43 | ||
| Summon Feline Queen | Eliminado del juego, Blessing y Gift of Queen son aprendidos por el summoner en su lugar | |
| Skill | Descripción | |
| Aumenta significativamente el P./M. Atk. del servitor durante 15 seg. Aprendida desde Lv. 76 | ||
| Inflige daño mágico no elemental Cooldown de 10 seg. Aprendida desde Lv. 76 | ||
| Skill | Descripción | |
| Cooldown fijo (10 seg.) | ||
| Cooldown fijo (10 seg.) | ||
| Cooldown fijo (10 seg.) | ||
| Summon Unicorn Seraphim | Eliminado del juego, Blessing y Gift of Seraphim son aprendidos por el summoner en su lugar | |
| Skill | Descripción | |
| Aumenta significativamente el P./M. Atk. del servitor durante 15 seg. Aprendida desde Lv. 76 | ||
| Inflige daño mágico no elemental Cooldown de 10 seg. Aprendida desde Lv. 76 | ||
| Skill | Descripción | |
| Cooldown fijo (10 seg.) | ||
| Cooldown fijo (10 seg.) | ||
| Cooldown fijo (10 seg.) | ||
| Cooldown fijo (10 seg.) | ||
| Cooldown fijo (10 seg.) | ||
| Dark Burst (Spectral Lord) | Reemplaza Corpse Burst, usable en objetivos vivos -20% de daño en PvP | |

Las clases dagger siempre han tenido dificultades en Classic por su incapacidad de subir nivel de forma consistente y la falta de daño sostenido. Hemos abordado este problema con los siguientes cambios en skills y mecánicas:
Lo siguiente aplica a estas clases:
- Treasure Hunter / Adventurer
- Abyss Walker / Ghost Hunter
- Plains Walker / Wind Rider
Todas las clases Dagger
| Skill | Descripción | |
| Aumenta el daño y la defensa PvE Aprendida desde Lv. 40 | ||
| Aumenta la tasa de critical blow Aprendida desde Lv. 56 | ||
| Inflige daño y spoil al enemigo Aprendida desde Lv. 43 | ||
| Inflige daño en un área Aprendida desde Lv. 46 | ||
| Skill | Descripción | |
| Si un Blow falla, inflige el mismo daño que un auto attack | ||
| Ahora cancela el objetivo del enemigo | ||
| Ahora cancela el objetivo del enemigo En monstruos, redirige su agresión | ||
| Rango de cast aumentado a 600 | ||
| Dynamic Cooldown: Reducido a 10s cuando se usa en PvE | ||
| Aprendida desde Lv. 40 | ||
| Skill | Descripción | |
| Lesser Focus Chance puede aprenderse desde Lv. 56 Aprendida desde Lv. 56/78/84 | ||
| Lesser Focus Power puede aprenderse desde Lv. 56 Aprendida desde Lv. 56/78/84 | ||
| Skill | Descripción | |
| Lesser Focus Death puede aprenderse desde Lv. 56 Aprendida desde Lv. 56/78/84 | ||
| Lesser Focus Chance puede aprenderse desde Lv. 56 Aprendida desde Lv. 56/78/84 | ||
| Duración reducida a 15 segundos | ||
| Skill | Descripción | |
| Lesser Focus Death puede aprenderse desde Lv. 56 Aprendida desde Lv. 56/78/84 | ||
| Lesser Focus Power puede aprenderse desde Lv. 56 Aprendida desde Lv. 56/78/84 | ||

Los archers son esencialmente los magos físicos de Lineage II en este momento, y estamos ajustando su reuse de disparo rápido para incorporar más estrategia y oportunidades de represalia. Además, compensaremos sus builds de 'glass cannon' aumentando ligeramente su utilidad y seguridad.
Lo siguiente aplica a estas clases:
- Hawkeye / Sagittarius
- Phantom Ranger / Ghost Sentinel
- Silver Ranger / Moonlight Sentinel
Todas las clases Archer
| Skill | Descripción | |
| Te impulsa hacia atrás Aprendida desde Lv. 56+ | ||
| Inflige daño físico a enemigos frente a ti Aprendida desde Lv. 82+ | ||
| Skill | Descripción | |
| Al ser atacado, tiene probabilidad de aumentar el Movement Speed de tu party Aprendida desde Lv. 56+ | ||
| Skill | Descripción | |
| Al ser atacado, tiene probabilidad de aumentar el Attack Speed de tu party Aprendida desde Lv. 56+ | ||
| Skill | Descripción | |
| Al ser atacado, tiene probabilidad de aumentar el poder de skills físicas de tu party Aprendida desde Lv. 56+ | ||
| - Aprendida desde Lv. 44+ | ||

¿Alguna vez te has sentido solo luchando en solitario? ¡Por suerte, ya no tienes que hacerlo! Cría un Buffalo, Cougar o Kookaburra y haz que luchen a tu lado. Las mascotas y el equipo de mascotas pueden comprarse a un Pet Manager en las ciudades principales por Adena. Para obtener mascotas, debes completar sus respectivas quests.
— Todas las mascotas de soporte comienzan en Lv. 25
— Las mascotas ganan una porción de la experience del dueño
— Las mascotas pueden evolucionar a su versión improved en Lv. 55
— Todas las mascotas tienen las mismas skills: Heal y Recharge
— La comida de mascota () y pueden comprarse a un Pet Manager
— Las Exclusive Pets solo difieren visualmente y pueden comprarse con Credits

Las siguientes quests deben completarse para obtener una mascota.
— : Help the Uncle (Pet Manager Waters en Dion)
— : Help the Sister (Pet Manager Cooper en Giran)
— : Help the Son (Pet Manager Lundy en Gludin)